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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6517173" data-attributes="member: 5834"><p>Anyone telling you it is easy to burn through Legendary Resistance, hasn't fought many creatures with Legendary Resistance.</p><p></p><p>So far my experience has been that Legendary Creatures have high saves to begin with. Not only do they get to automatically save against a spell that manages to get through, they often save against your spells without having to use any Legendary Resistance. I'm in a party with a bard. We tried to land some low level spells on the dragon to burn its Legendary Resistance, it saved against the spells. We took off one Legendary Resistance in six rounds of combat. We wasted five or six precious spell slots to do it. You don't have of low level spell slots. No idea why anyone is telling you that we do.</p><p></p><p>You get 4 first level spells, 3 second, 3 third. That is ten spell slots. You do not burn through legendary resistance. Those low level slots also have to be used on defense like <em>shield</em>, <em>mirror image</em>, or other defensive or utility spells. So don't let anyone tell you burning low level spell slots to try to get past legendary resistance works. It doesn't. You have other spells you need to preserve low level spell slots for. You can't burn them all and hope to stay effective. You're asking to die and not be able to help the party that way. Your best bet is to buff the martials and let them do the damage while launching cantrips.</p><p></p><p></p><p>That's why I'm not going to lie to you and tell you the wizard isn't effective. The wizard is effective and helpful to the party. If you don't mind playing a cantrip launching buff bot wizard, you'll be fine. It's a boring play-style to me. I like to do something offensive along with helping the martials that doesn't consist of endlessly firing off a cantrip because wasting a slot on a direct damage spell that won't do much more damage is a very bad use of limited spell slots.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6517173, member: 5834"] Anyone telling you it is easy to burn through Legendary Resistance, hasn't fought many creatures with Legendary Resistance. So far my experience has been that Legendary Creatures have high saves to begin with. Not only do they get to automatically save against a spell that manages to get through, they often save against your spells without having to use any Legendary Resistance. I'm in a party with a bard. We tried to land some low level spells on the dragon to burn its Legendary Resistance, it saved against the spells. We took off one Legendary Resistance in six rounds of combat. We wasted five or six precious spell slots to do it. You don't have of low level spell slots. No idea why anyone is telling you that we do. You get 4 first level spells, 3 second, 3 third. That is ten spell slots. You do not burn through legendary resistance. Those low level slots also have to be used on defense like [I]shield[/I], [I]mirror image[/I], or other defensive or utility spells. So don't let anyone tell you burning low level spell slots to try to get past legendary resistance works. It doesn't. You have other spells you need to preserve low level spell slots for. You can't burn them all and hope to stay effective. You're asking to die and not be able to help the party that way. Your best bet is to buff the martials and let them do the damage while launching cantrips. That's why I'm not going to lie to you and tell you the wizard isn't effective. The wizard is effective and helpful to the party. If you don't mind playing a cantrip launching buff bot wizard, you'll be fine. It's a boring play-style to me. I like to do something offensive along with helping the martials that doesn't consist of endlessly firing off a cantrip because wasting a slot on a direct damage spell that won't do much more damage is a very bad use of limited spell slots. [/QUOTE]
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