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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6518136" data-attributes="member: 2011"><p>Of course it is. That's one problem. Even with all of its warts, the scenario where you put it between the PCs and the NPCs and the NPCs do not have ranged attacks, the PCs win. A lot. In this scenario that you devised, it can be really nice. Course, you decided that the NPCs were, on those few occasions when a troll in the web saved, not going to run away. Not going to grapple and pull a PC into the web, not going to move to the sides of the room where the PCs would have a hard time attacking them outside of the web.</p><p></p><p>Btw, you think that running to get reinforcements is NOT a good tactic? Leave two trolls to fight and the rest go off into the dungeon and set up ambushes and alert others? That's dumb to you?</p><p></p><p></p><p></p><p>Web CAN BE a fantastic spell and it is probably a top entry for best action economy second level wizard spell of 5E. But, it's a bit boring too. It's a delaying tactic and a bit of a monster debuff. zzzzzz</p><p></p><p>I'd much rather have a second level explosion spell that does some minor damage like 2D6 or so, hurls opponents through the air and knocks them down. That's fun. That's exciting. That makes my wizard, at least on the surface, appear like a bad ass.</p><p></p><p>With the concept of a) most non-instantaneous spells have saves every round, b) many non-instantaneous spells have concentration, c) defenses against spells (like legendary resistance or magic resistance) have practically no way to bypass, d) they are expected to spam cantrips (which basically suck pre-level 5), it's not as much fun.</p><p></p><p>Now, the decision making process of Wizards (and all spell casters) is even more straight jacketed. You cannot cast fly on one PC and invisibility on another. You cannot cast web and blur. You cannot do this and that and the next thing, all of the things that made spell casters fun to play.</p><p></p><p>And I do think that for the most part, the only adjustment needed (for those of us that do want to play more fun spell casters) is to get rid of the concentration limit (possibly with a penalty based on how many concentration spells the caster has up). All of the other aspects, even the low level "most spells suck, especially cantrips" can be tolerated. But concentration is the elephant in the room. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6518136, member: 2011"] Of course it is. That's one problem. Even with all of its warts, the scenario where you put it between the PCs and the NPCs and the NPCs do not have ranged attacks, the PCs win. A lot. In this scenario that you devised, it can be really nice. Course, you decided that the NPCs were, on those few occasions when a troll in the web saved, not going to run away. Not going to grapple and pull a PC into the web, not going to move to the sides of the room where the PCs would have a hard time attacking them outside of the web. Btw, you think that running to get reinforcements is NOT a good tactic? Leave two trolls to fight and the rest go off into the dungeon and set up ambushes and alert others? That's dumb to you? Web CAN BE a fantastic spell and it is probably a top entry for best action economy second level wizard spell of 5E. But, it's a bit boring too. It's a delaying tactic and a bit of a monster debuff. zzzzzz I'd much rather have a second level explosion spell that does some minor damage like 2D6 or so, hurls opponents through the air and knocks them down. That's fun. That's exciting. That makes my wizard, at least on the surface, appear like a bad ass. With the concept of a) most non-instantaneous spells have saves every round, b) many non-instantaneous spells have concentration, c) defenses against spells (like legendary resistance or magic resistance) have practically no way to bypass, d) they are expected to spam cantrips (which basically suck pre-level 5), it's not as much fun. Now, the decision making process of Wizards (and all spell casters) is even more straight jacketed. You cannot cast fly on one PC and invisibility on another. You cannot cast web and blur. You cannot do this and that and the next thing, all of the things that made spell casters fun to play. And I do think that for the most part, the only adjustment needed (for those of us that do want to play more fun spell casters) is to get rid of the concentration limit (possibly with a penalty based on how many concentration spells the caster has up). All of the other aspects, even the low level "most spells suck, especially cantrips" can be tolerated. But concentration is the elephant in the room. IMO. [/QUOTE]
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