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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6518734" data-attributes="member: 2011"><p>You are exhibiting a lack of understanding (? ) of my point.</p><p></p><p></p><p></p><p>Of course the fighter types get an extra attack at level 5 and double their damage.</p><p></p><p>Bards don't. Only with cantrips.</p><p></p><p>Rogues don't. They get a 1D6 boost.</p><p></p><p>Clerics don't.</p><p></p><p>Yes, fighter types do double damage.</p><p></p><p>But at level 5, cantrips can actually do some significant damage. Not great. Still not at fighter levels, but at least similar to bard and cleric normal damage. It feels like the wizard is contributing most rounds when his cantrip damage finally equals other non-fighter-type PCs' damage in the group.</p><p></p><p>At level 4, the Bard was doing (maybe) 11 average points of damage, the Wizard was doing 5.5 average points of damage.</p><p>At level 5, the Bard is still doing 11 average points of damage, but the Wizard is also doing 11 average points of damage.</p><p></p><p>It feels like the Wizard is contributing more with his cantrips.</p><p></p><p>At level 4, the Rogue was doing (maybe) 15.5 average points of damage, the Wizard was doing 5.5 average points of damage (35%).</p><p>At level 5, the Rogue is now doing 19 average points of damage, but the Wizard is now doing 11 average points of damage (58%).</p><p></p><p>The contribution feels more significant (and actually as a percentage of overall actual party damage in an encounter, is higher) than at levels 1 to 4. The wizard no longer hits and does 1 point of damage. He might do 2 points a very tiny percentage of the time, but usually it's 4+ at level 5. It no longer feels like he is totally wasting his time with cantrips. He becomes more of a contributor to the group when he is not casting a normal spell.</p><p></p><p></p><p></p><p>Which daily bursts would those be at low level? Burning Hands? Shatter?</p><p></p><p>Because spells like Scorching Ray at 6D6 (and usually 4D6 because one attack out of three usually misses) seem to do about the same damage that the Rogue is doing most rounds. They don't appear to be much of a burst at all.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6518734, member: 2011"] You are exhibiting a lack of understanding (? ) of my point. Of course the fighter types get an extra attack at level 5 and double their damage. Bards don't. Only with cantrips. Rogues don't. They get a 1D6 boost. Clerics don't. Yes, fighter types do double damage. But at level 5, cantrips can actually do some significant damage. Not great. Still not at fighter levels, but at least similar to bard and cleric normal damage. It feels like the wizard is contributing most rounds when his cantrip damage finally equals other non-fighter-type PCs' damage in the group. At level 4, the Bard was doing (maybe) 11 average points of damage, the Wizard was doing 5.5 average points of damage. At level 5, the Bard is still doing 11 average points of damage, but the Wizard is also doing 11 average points of damage. It feels like the Wizard is contributing more with his cantrips. At level 4, the Rogue was doing (maybe) 15.5 average points of damage, the Wizard was doing 5.5 average points of damage (35%). At level 5, the Rogue is now doing 19 average points of damage, but the Wizard is now doing 11 average points of damage (58%). The contribution feels more significant (and actually as a percentage of overall actual party damage in an encounter, is higher) than at levels 1 to 4. The wizard no longer hits and does 1 point of damage. He might do 2 points a very tiny percentage of the time, but usually it's 4+ at level 5. It no longer feels like he is totally wasting his time with cantrips. He becomes more of a contributor to the group when he is not casting a normal spell. Which daily bursts would those be at low level? Burning Hands? Shatter? Because spells like Scorching Ray at 6D6 (and usually 4D6 because one attack out of three usually misses) seem to do about the same damage that the Rogue is doing most rounds. They don't appear to be much of a burst at all. [/QUOTE]
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