Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 6518810" data-attributes="member: 31506"><p>I don't understand why you seem to be counting the multiple to hit rolls of scorching ray as a bad thing. It offers more chances to crit, and makes your damage more consistent. If the rogue pooches his attack its much worse for him. You also seem be listing half damage on a save is a wizard disadvantage... that's on par with damage on a miss for the rogue. Plus you can target different saves if you pick a variety of spells, making you more likely to target a monster's weak spot. The rogue is stuck with AC only. </p><p></p><p>At 3rd level the Rogue does d8 (rapier) + 2d6 + stat. Not magic so subject to resists, conditional (though admittedly pretty easy to achieve). Avg 14.5 damage assuming 17 starting stat (standard array, +2 from race). </p><p></p><p>Scorching Ray - 3 rolls for 2d6 each. Magic attack. Less swingy, more chance to crit. Avg 21. Approaching 50% more damage. </p><p></p><p>Catch 2-3 foes in a shatter or burning hands and your total damage improves greatly. Flaming sphere can significantly up your damage over time. If you'd picked evocation you can even exclude a couple of your allies from taking damage, making them even easier to use. </p><p></p><p>At 5th level the rogue adds another 3.5 damage plus a likely 1 from his stat bump, for a total of 19. You pick up some more damage if that's what you're aiming for. Lightning bolt/Fireball deal 36 on average. Almost twice his damage. Hit two things with one of those spells, your damage ramps up. Oh, and you can nova through your spells if you want, meaning you'll dominate single/low encounter number days. The rogue is pretty much stuck at the same baseline. </p><p></p><p>Wizards have versatility and unique abilities that cannot be duplicated by martial characters. I find it OK if they aren't total combat monsters because the game is more than just depleting enemy hit points. However in general, you picked the wrong class for damage, and you really picked the wrong wizard specialization/tradition for it. </p><p></p><p>Also, if you want to knock stuff down or back, ask your DM to let you make up a spell that does more interesting effects you'd have fun with. A mini AE earthquake that deals 2d6, knocks 10' prone on a failed save sounds solid for a 2nd level spell. Also the PHB just came out. Right now you are certainly at the low point for filling every slot with an awesome spell. I can assure you more spells are in the pipeline. Hell, the nature of that particular form of bloat almost guarantees that the wizard's power level improves as the edition ages, by virtue of more borderline or straight up overpowered spells getting added.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6518810, member: 31506"] I don't understand why you seem to be counting the multiple to hit rolls of scorching ray as a bad thing. It offers more chances to crit, and makes your damage more consistent. If the rogue pooches his attack its much worse for him. You also seem be listing half damage on a save is a wizard disadvantage... that's on par with damage on a miss for the rogue. Plus you can target different saves if you pick a variety of spells, making you more likely to target a monster's weak spot. The rogue is stuck with AC only. At 3rd level the Rogue does d8 (rapier) + 2d6 + stat. Not magic so subject to resists, conditional (though admittedly pretty easy to achieve). Avg 14.5 damage assuming 17 starting stat (standard array, +2 from race). Scorching Ray - 3 rolls for 2d6 each. Magic attack. Less swingy, more chance to crit. Avg 21. Approaching 50% more damage. Catch 2-3 foes in a shatter or burning hands and your total damage improves greatly. Flaming sphere can significantly up your damage over time. If you'd picked evocation you can even exclude a couple of your allies from taking damage, making them even easier to use. At 5th level the rogue adds another 3.5 damage plus a likely 1 from his stat bump, for a total of 19. You pick up some more damage if that's what you're aiming for. Lightning bolt/Fireball deal 36 on average. Almost twice his damage. Hit two things with one of those spells, your damage ramps up. Oh, and you can nova through your spells if you want, meaning you'll dominate single/low encounter number days. The rogue is pretty much stuck at the same baseline. Wizards have versatility and unique abilities that cannot be duplicated by martial characters. I find it OK if they aren't total combat monsters because the game is more than just depleting enemy hit points. However in general, you picked the wrong class for damage, and you really picked the wrong wizard specialization/tradition for it. Also, if you want to knock stuff down or back, ask your DM to let you make up a spell that does more interesting effects you'd have fun with. A mini AE earthquake that deals 2d6, knocks 10' prone on a failed save sounds solid for a 2nd level spell. Also the PHB just came out. Right now you are certainly at the low point for filling every slot with an awesome spell. I can assure you more spells are in the pipeline. Hell, the nature of that particular form of bloat almost guarantees that the wizard's power level improves as the edition ages, by virtue of more borderline or straight up overpowered spells getting added. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top