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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6519193" data-attributes="member: 2011"><p>Yup. But when a Naga can throw a lightning bolt that does 36 damage (at least the first bolt I encountered did) and unwounded 4th level PCs have 22 to 40 hit points, it makes total sense for a naga to try to wound them seriously immediately, especially if they are already wounded or have a melee foe in their face. Low level healing doesn't really do that much in 5E.</p><p></p><p></p><p></p><p>Yup. I agree. When did I state otherwise?</p><p></p><p></p><p></p><p>I moved the wizard behind several of his allies to force it to target them if he wanted to target my PC if it had another lightning bolt. Tactics 101. There was no place to get total cover, so I decided that it injuring an ally combined with focus fire might be the best way to end the encounter quicker. If it did not have another lightning bolt and tried an attack vs. AC on my PC, then at least my PC would have a cover bonus (and the ability to cast a Shield spell).</p><p></p><p>You find this to be a bad tactic? Odd. Can you suggest a better one? As I stated earlier, the only other one I could think of was Fog Cloud, but then again, that would have resulted in a less wounded naga which would have given it potentially an additional round (or maybe more) of casting spells at the PCs. I'm all ears if you got something better, but your sentences here don't offer a better solution, it just states the obvious.</p><p></p><p></p><p></p><p>True, but it does something that you are not considering. Restrained prevents the Naga (and in this case, two other undead) from moving and casting lightning bolt down a perfect line (and as it turned out, a perfect line ended up unluckily being 4 PCs and 1 NPC two turns later). If restrained, this forces it to choose a less effective attack, or possibly only be able to target one foe with Lightning Bolt if it cannot move and line itself up.</p><p></p><p>Course, I did not even know it had lightning bolts when I cast the web spell (our DM does not put signs on monsters heads to give clues on which abilities they know, she just gives a general description of the monster and our players tend to not metagame). I cast web because I could get 3 out of 5 monsters in it (including the large one) and was using it to help with potential action economy. It's awesome that people can look bone naga up in the monster manual after the fact and know all of its abilities and display their superior armchair quarterbacking skills (for example, knowing that it has 2 lightning bolts), but that doesn't happen in our game during an encounter.</p><p></p><p>Additionally as you stated, restrained prevents spells or other ranged attacks with attack rolls. Hindering the enemy is a good thing, so I'm confused about what your actual point might be. Web is actually a good choice here. Unless you have a better recommendation.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6519193, member: 2011"] Yup. But when a Naga can throw a lightning bolt that does 36 damage (at least the first bolt I encountered did) and unwounded 4th level PCs have 22 to 40 hit points, it makes total sense for a naga to try to wound them seriously immediately, especially if they are already wounded or have a melee foe in their face. Low level healing doesn't really do that much in 5E. Yup. I agree. When did I state otherwise? I moved the wizard behind several of his allies to force it to target them if he wanted to target my PC if it had another lightning bolt. Tactics 101. There was no place to get total cover, so I decided that it injuring an ally combined with focus fire might be the best way to end the encounter quicker. If it did not have another lightning bolt and tried an attack vs. AC on my PC, then at least my PC would have a cover bonus (and the ability to cast a Shield spell). You find this to be a bad tactic? Odd. Can you suggest a better one? As I stated earlier, the only other one I could think of was Fog Cloud, but then again, that would have resulted in a less wounded naga which would have given it potentially an additional round (or maybe more) of casting spells at the PCs. I'm all ears if you got something better, but your sentences here don't offer a better solution, it just states the obvious. True, but it does something that you are not considering. Restrained prevents the Naga (and in this case, two other undead) from moving and casting lightning bolt down a perfect line (and as it turned out, a perfect line ended up unluckily being 4 PCs and 1 NPC two turns later). If restrained, this forces it to choose a less effective attack, or possibly only be able to target one foe with Lightning Bolt if it cannot move and line itself up. Course, I did not even know it had lightning bolts when I cast the web spell (our DM does not put signs on monsters heads to give clues on which abilities they know, she just gives a general description of the monster and our players tend to not metagame). I cast web because I could get 3 out of 5 monsters in it (including the large one) and was using it to help with potential action economy. It's awesome that people can look bone naga up in the monster manual after the fact and know all of its abilities and display their superior armchair quarterbacking skills (for example, knowing that it has 2 lightning bolts), but that doesn't happen in our game during an encounter. Additionally as you stated, restrained prevents spells or other ranged attacks with attack rolls. Hindering the enemy is a good thing, so I'm confused about what your actual point might be. Web is actually a good choice here. Unless you have a better recommendation. [/QUOTE]
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