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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Shadowdweller00" data-source="post: 6519238" data-attributes="member: 6778479"><p>The statement wasn't aimed ONLY toward yourself, sir, nor was it intended to be a line by line refutation of everything you said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do think the presumption that once an enemy has cast a spell it is unlikely to be able to cast it again to be a LITTLE faulty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As for a better tactic, it depends on the circumstances and needs of the group. Placing another enemy between yourself and the caster is worthwhile, but possibly subjects yourself to this other enemy's attacks. If there were other PCs similarly near death then drawing the caster's fire would possibly have been a decent tactic. I think from the standpoint of your survival the Fog Cloud might have been better...as I expect you may have concluded. Though it would have cost you the web spell. Depending upon the GM, the minor illusion cantrip may be used to block vision in at least one direction without the necessity of concentration. Dropping prone could have helped protect you from ranged spell attacks. It's not really possible to posit anything beyond that without knowing what resources you had available. There ARE a variety of spells that DO shut down spellcasting. For example - a suggestion to do something time consuming. The sleep spell if the caster has been sufficiently wounded. They each have their downsides of course.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6519238, member: 6778479"] The statement wasn't aimed ONLY toward yourself, sir, nor was it intended to be a line by line refutation of everything you said :) I do think the presumption that once an enemy has cast a spell it is unlikely to be able to cast it again to be a LITTLE faulty :) As for a better tactic, it depends on the circumstances and needs of the group. Placing another enemy between yourself and the caster is worthwhile, but possibly subjects yourself to this other enemy's attacks. If there were other PCs similarly near death then drawing the caster's fire would possibly have been a decent tactic. I think from the standpoint of your survival the Fog Cloud might have been better...as I expect you may have concluded. Though it would have cost you the web spell. Depending upon the GM, the minor illusion cantrip may be used to block vision in at least one direction without the necessity of concentration. Dropping prone could have helped protect you from ranged spell attacks. It's not really possible to posit anything beyond that without knowing what resources you had available. There ARE a variety of spells that DO shut down spellcasting. For example - a suggestion to do something time consuming. The sleep spell if the caster has been sufficiently wounded. They each have their downsides of course. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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