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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6519485" data-attributes="member: 5834"><p><em>Wand of the War Mage</em> would be more common. It also provides a bonus to hit. What part of casting buffs again did you miss when concentration is broken?</p><p></p><p>Your math analysis is dumb. It's a 3rd level spell lot which you don't seem to be taking into account versus an at will attack. Would you spend a 3rd level spell slot to do 6% more average damage? If you roll high and it happens to miss its save, it's using his Legendary Resistance. So don't even pretend the 60% is happening. It has an automatic trump card for the off chance you roll high damage and it misses its save. Take it in. You roll maximum damage, 48 points...all 6s, you have Yahtzee on the roll. Your ecstatic. It rolls it save. It rolls a 1 or 3 and misses. You're thinking....this is awesome. I got lucky and nailed the dragon for a huge hit. DMs says it uses one of its three Legendary Resistances. You do 24 points. It's definitely higher than the cantrip. But about the same for a level 10 Great Weapon Fighter or Archer that hits twice. </p><p></p><p>It takes all of that to do 24 points of damage. If you were equally lucky with your cantrip. You roll a 20 and you get Yahtzee on your double dice. You do 40 points of damage at level 10.</p><p></p><p>Like I said, there is no mathematical analysis you can do to prove that a 3rd level slot <em>fireball</em> with a save is a better expenditure of resources against a Legendary Creature that will take guaranteed damage from an unlimited resource <em>fire bolt</em>. It's a losing argument on your part for many, many reasons.</p><p></p><p></p><p></p><p></p><p>Because the principle is the same. Why would dodging a cone of fire out of a dragon's mouth be any different than dodging a cone of cold or poison? The sources of delivery is the same. The rogue isn't holding his breath. He is getting out of the way. </p><p></p><p>The rules are basically saying that for some reason the poison and cold from a dragon's breath are not something you can dodge, but their' saying the acid and fire can be dodge? It makes no sense and is dumb. Doubt we'll ever agree otherwise.</p><p></p><p>A generic cloud of poison that floats into the area, I can understand. Green dragon 90 foot cone of poison gas. Red dragon 100 foot cone of fire. White dragon cone of cold. Fire is dex save, cold and poison con. Why? Because that's what the devs decided. And it makes evasion useless against the Con save breath weapons even though there is no reason to believe dodging the cones would be any different.</p><p></p><p></p><p></p><p>Like what? What was available? You can't buy magic items in this game. So don't pretend that was available.</p><p></p><p>We used <em>Fire Shield</em> for one person or you forget the low number of spell slots and inability to make scrolls to boost spell slots. We also had <em>Protection from Energy</em> up on the cleric. And <em>fly</em>. The two spells I'm complaining about. Because once we had those two spells up, we were done casting concentration spells. Both are concentration.</p><p></p><p><em>Protection from Energy</em> protects once person. <em>Fly</em> cast at level 4 spell works on two people.</p><p></p><p>So what other spells should we have had? Let's hear it.</p><p></p><p></p><p></p><p></p><p></p><p>Parties that don't work together against powerful creatures die. The wizard cannot stand up to a round of dragon attacks along with a breath weapon. He cannot do enough damage to take it down alone (which I agree he shouldn't). You can't buy magic items in this game like <em>fly</em> potions or scrolls. So you have to cast on the fighter or martials or they sit on the ground. Javelins past 30 feet have disadvantage. Dragons move 80 feet and full attack. </p><p></p><p>Stop pretending like we're somehow making mistakes. The only thing you can say is we didn't bring enough archers. Sorry, the martial players in my group didn't make an archer thinking the game would be set up like this. In previous editions of D&D you could have fun making whatever type of martial you wanted because you didn't have to have to ranged attacks. The casters could get the martials into action with <em>fly</em> without gimping themselves defensively and offensively.</p><p></p><p></p><p></p><p></p><p></p><p>Did you contradict yourself? </p><p></p><p>I'm advising never make anything without a ranged weapon that is good over 60 feet. So pretty much a crossbow or bow user. Don't even bother making strength-based characters any longer using swords and axes. Only Dex-based characters or you'll be screwing your casters as they have to figure out how to get you into battle. If you're an archer or crossbowman, you'll never have that problem. That's my advice to you if you never want to be an inconvenience to your casters due to concentration.</p><p></p><p></p><p></p><p>Favored enemy doesn't do much any longer. We don't metagame. We make characters to have fun. Not with a foreknowledge of the module our DM is running. We shouldn't have to create characters with foreknowledge of the module. </p><p></p><p></p><p></p><p>Parties that don't work together, die in our campaigns. </p><p></p><p></p><p></p><p>No. We couldn't have. It is not easy at all to find level 10 archers. You think finding level 8 or 10 characters is easy? One breath weapon for low level archers, they're dead. Do you think the dragon is going to dumbly sit there and allow itself to be peppered with archery or fly up an destroy it with breath weapon and then fly on. I don't know if you have a fought a dragon yet, but being able to move 80 feet a round and full attack or breath weapon along any point does not make them easy to control. They have superior mobility to any character in the party. </p><p></p><p></p><p></p><p></p><p></p><p>Yes. We interacted with her. She gave us some nice scrolls. I added quite a few nice spells to my spellbook.</p><p></p><p>To our knowledge use of a scroll does not obviate concentration. So even if you cast a spell off a scroll, you're still stuck concentrating. All it does is save a spell slot. Unless of course you know differently. If you do, let me know.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6519485, member: 5834"] [I]Wand of the War Mage[/I] would be more common. It also provides a bonus to hit. What part of casting buffs again did you miss when concentration is broken? Your math analysis is dumb. It's a 3rd level spell lot which you don't seem to be taking into account versus an at will attack. Would you spend a 3rd level spell slot to do 6% more average damage? If you roll high and it happens to miss its save, it's using his Legendary Resistance. So don't even pretend the 60% is happening. It has an automatic trump card for the off chance you roll high damage and it misses its save. Take it in. You roll maximum damage, 48 points...all 6s, you have Yahtzee on the roll. Your ecstatic. It rolls it save. It rolls a 1 or 3 and misses. You're thinking....this is awesome. I got lucky and nailed the dragon for a huge hit. DMs says it uses one of its three Legendary Resistances. You do 24 points. It's definitely higher than the cantrip. But about the same for a level 10 Great Weapon Fighter or Archer that hits twice. It takes all of that to do 24 points of damage. If you were equally lucky with your cantrip. You roll a 20 and you get Yahtzee on your double dice. You do 40 points of damage at level 10. Like I said, there is no mathematical analysis you can do to prove that a 3rd level slot [I]fireball[/I] with a save is a better expenditure of resources against a Legendary Creature that will take guaranteed damage from an unlimited resource [I]fire bolt[/I]. It's a losing argument on your part for many, many reasons. Because the principle is the same. Why would dodging a cone of fire out of a dragon's mouth be any different than dodging a cone of cold or poison? The sources of delivery is the same. The rogue isn't holding his breath. He is getting out of the way. The rules are basically saying that for some reason the poison and cold from a dragon's breath are not something you can dodge, but their' saying the acid and fire can be dodge? It makes no sense and is dumb. Doubt we'll ever agree otherwise. A generic cloud of poison that floats into the area, I can understand. Green dragon 90 foot cone of poison gas. Red dragon 100 foot cone of fire. White dragon cone of cold. Fire is dex save, cold and poison con. Why? Because that's what the devs decided. And it makes evasion useless against the Con save breath weapons even though there is no reason to believe dodging the cones would be any different. Like what? What was available? You can't buy magic items in this game. So don't pretend that was available. We used [I]Fire Shield[/I] for one person or you forget the low number of spell slots and inability to make scrolls to boost spell slots. We also had [I]Protection from Energy[/I] up on the cleric. And [I]fly[/I]. The two spells I'm complaining about. Because once we had those two spells up, we were done casting concentration spells. Both are concentration. [I]Protection from Energy[/I] protects once person. [I]Fly[/I] cast at level 4 spell works on two people. So what other spells should we have had? Let's hear it. Parties that don't work together against powerful creatures die. The wizard cannot stand up to a round of dragon attacks along with a breath weapon. He cannot do enough damage to take it down alone (which I agree he shouldn't). You can't buy magic items in this game like [I]fly[/I] potions or scrolls. So you have to cast on the fighter or martials or they sit on the ground. Javelins past 30 feet have disadvantage. Dragons move 80 feet and full attack. Stop pretending like we're somehow making mistakes. The only thing you can say is we didn't bring enough archers. Sorry, the martial players in my group didn't make an archer thinking the game would be set up like this. In previous editions of D&D you could have fun making whatever type of martial you wanted because you didn't have to have to ranged attacks. The casters could get the martials into action with [I]fly[/I] without gimping themselves defensively and offensively. Did you contradict yourself? I'm advising never make anything without a ranged weapon that is good over 60 feet. So pretty much a crossbow or bow user. Don't even bother making strength-based characters any longer using swords and axes. Only Dex-based characters or you'll be screwing your casters as they have to figure out how to get you into battle. If you're an archer or crossbowman, you'll never have that problem. That's my advice to you if you never want to be an inconvenience to your casters due to concentration. Favored enemy doesn't do much any longer. We don't metagame. We make characters to have fun. Not with a foreknowledge of the module our DM is running. We shouldn't have to create characters with foreknowledge of the module. Parties that don't work together, die in our campaigns. No. We couldn't have. It is not easy at all to find level 10 archers. You think finding level 8 or 10 characters is easy? One breath weapon for low level archers, they're dead. Do you think the dragon is going to dumbly sit there and allow itself to be peppered with archery or fly up an destroy it with breath weapon and then fly on. I don't know if you have a fought a dragon yet, but being able to move 80 feet a round and full attack or breath weapon along any point does not make them easy to control. They have superior mobility to any character in the party. Yes. We interacted with her. She gave us some nice scrolls. I added quite a few nice spells to my spellbook. To our knowledge use of a scroll does not obviate concentration. So even if you cast a spell off a scroll, you're still stuck concentrating. All it does is save a spell slot. Unless of course you know differently. If you do, let me know. [/QUOTE]
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