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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6519489" data-attributes="member: 5834"><p>If this discussion does get back to WotC, the easiest solution to fix this is provide more spells without concentration that provide good offensive options. <em>Spiritual Weapon</em> works like <em>Bigby's Hand</em> and <em>Flaming Sphere</em>, but doesn't use concentration. Provide the wizard more spell options like <em>Spiritual Weapon</em>, so they don't suddenly become limited by concentration when casting <em>fly</em>. I understand limiting buffs and defensive spells used in conjunction like <em>fly</em> and <em>invisibility</em> being used together as that was practically an "I win" button in past editions. But for spells like <em>Bigby's Hand</em> and <em>Flaming Sphere</em>, you have built in limiters with the Bonus Action to attack requirement. That limits their use because players only have one bonus action, thus they can only use one spell requiring a bonus action attack at a time. </p><p></p><p>If you're building your spell design matrix, maybe use a design rule like the following:</p><p></p><p>Utility/Defense: Bottlneck is concentration allowing one spell to be in effect at a time.</p><p></p><p>Offense: Bottleneck bonus actions. Only one bonus action attack spell active at a time.</p><p></p><p>This provides a limiter on active spells, while at the same time allowing arcane casters a little leeway on offense rather than concentration limiting offense, utility, and defense. That is how I would do the work around from a spell design standpoint.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6519489, member: 5834"] If this discussion does get back to WotC, the easiest solution to fix this is provide more spells without concentration that provide good offensive options. [I]Spiritual Weapon[/I] works like [I]Bigby's Hand[/I] and [I]Flaming Sphere[/I], but doesn't use concentration. Provide the wizard more spell options like [I]Spiritual Weapon[/I], so they don't suddenly become limited by concentration when casting [I]fly[/I]. I understand limiting buffs and defensive spells used in conjunction like [I]fly[/I] and [I]invisibility[/I] being used together as that was practically an "I win" button in past editions. But for spells like [I]Bigby's Hand[/I] and [I]Flaming Sphere[/I], you have built in limiters with the Bonus Action to attack requirement. That limits their use because players only have one bonus action, thus they can only use one spell requiring a bonus action attack at a time. If you're building your spell design matrix, maybe use a design rule like the following: Utility/Defense: Bottlneck is concentration allowing one spell to be in effect at a time. Offense: Bottleneck bonus actions. Only one bonus action attack spell active at a time. This provides a limiter on active spells, while at the same time allowing arcane casters a little leeway on offense rather than concentration limiting offense, utility, and defense. That is how I would do the work around from a spell design standpoint. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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