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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6519494" data-attributes="member: 5834"><p>I substituted a more common magic item for a rare one. </p><p></p><p></p><p></p><p>Your effectively going to die if you don't make an archer specialist against flying creatures that are powerful. What I'm saying is that a player should not be limited to making a dex-based character because it is the far, far superior option due to other limitations in the game. Right now having run with both melee martials and ranged archer martials, the ranged archer martials are vastly superior even if they have to take an occasional AoO to move out of melee range to not have disadvantage. </p><p></p><p></p><p></p><p></p><p></p><p>I read that part. What I'm saying is that don't even bother playing a melee martial if that is how you're going to think about character creation. If you make a strength-based melee martial, you will always be inferior to dex-based martial archer against dragons and other powerful flying creatures like Balors or Pit Fiends. That means you will always be needing someone to pick up the slack. </p><p></p><p>What <strong>chriton</strong> is saying that no one should ever make anything other than a ranged archer. They will always need a <em>fly</em> spell. Not even a <em>fly</em> potion helps because a <em>fly</em> potion (we have one now) only allows flight at the users ground movement rate. So move at 60 feet or 30 feet against a creature moving at 80 feet plus. You pretty much have to have the <em>fly</em> spell.</p><p></p><p>If you're making characters and the other players like "You ok casting a <em>fly</em> spell on me because I feel like making an axe wielding barbarian. I want to try something different from a crossbow or bow guy. I'm getting tired of playing them."</p><p></p><p>What if the other goes, "No. Make an archer or crossbow guy for the tenth time in a row. I want to be able to cast <em>Sunbeam</em> or <em>Bigby's Hand</em> in battle, so I can do decent damage. I don't want to cast <em>fly</em> on you so you can hit things with an axe while I use inferior attack spells because I'm concentrating.[/I]."</p><p></p><p>Response, "Ok. I guess I'll try a barbarian crossbowman now with dex. It's not the greatest class synergy. But I don't want you to have to cast a <em>fly</em> spell on me. I sure wish <em>fly</em> potions were better. Damn"</p><p></p><p>Maybe if the martials find a magic item that lets them fly at full speed, things will change.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6519494, member: 5834"] I substituted a more common magic item for a rare one. Your effectively going to die if you don't make an archer specialist against flying creatures that are powerful. What I'm saying is that a player should not be limited to making a dex-based character because it is the far, far superior option due to other limitations in the game. Right now having run with both melee martials and ranged archer martials, the ranged archer martials are vastly superior even if they have to take an occasional AoO to move out of melee range to not have disadvantage. I read that part. What I'm saying is that don't even bother playing a melee martial if that is how you're going to think about character creation. If you make a strength-based melee martial, you will always be inferior to dex-based martial archer against dragons and other powerful flying creatures like Balors or Pit Fiends. That means you will always be needing someone to pick up the slack. What [b]chriton[/b] is saying that no one should ever make anything other than a ranged archer. They will always need a [I]fly[/I] spell. Not even a [I]fly[/I] potion helps because a [I]fly[/I] potion (we have one now) only allows flight at the users ground movement rate. So move at 60 feet or 30 feet against a creature moving at 80 feet plus. You pretty much have to have the [I]fly[/I] spell. If you're making characters and the other players like "You ok casting a [I]fly[/I] spell on me because I feel like making an axe wielding barbarian. I want to try something different from a crossbow or bow guy. I'm getting tired of playing them." What if the other goes, "No. Make an archer or crossbow guy for the tenth time in a row. I want to be able to cast [I]Sunbeam[/I] or [I]Bigby's Hand[/I] in battle, so I can do decent damage. I don't want to cast [I]fly[/I] on you so you can hit things with an axe while I use inferior attack spells because I'm concentrating.[/I]." Response, "Ok. I guess I'll try a barbarian crossbowman now with dex. It's not the greatest class synergy. But I don't want you to have to cast a [I]fly[/I] spell on me. I sure wish [I]fly[/I] potions were better. Damn" Maybe if the martials find a magic item that lets them fly at full speed, things will change. [/QUOTE]
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