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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6519556" data-attributes="member: 5834"><p>We've tried this. You'll be dead before you break its Legendary Resistance. It does a truck load of damage between its breath weapon, melee attacks, legendary actions, and lair actions.</p><p></p><p>Stop assuming that it misses its saves easily. It does not. Even with three casters, we're lucky to make it use one Legendary Resistance a round. Three rounds against a dragon will leave your party dead if you are lucky enough to force it to use its Legendary Resistance once a round. A lot of effect spells are concentration. As I stated, you're using your concentration on different spells.</p><p></p><p>Until you have to deal with the mechanics of concentration against a powerful creature with Legendary Resistance ripping your party apart faster than you can heal, you're just theorizing. Dragons get three attacks for roughly 30 points or more a turn. A legendary action for another 10 or more. A lair action for about 10 or more. They are doing 50 or more average damage a round to a target, usually after that target has taken a breath weapon hit. Not many save perhaps a raging barbarian can take that attack sequence for three rounds. He's doing this damage while layering damage on everyone else with the lair and legendary actions.</p><p></p><p>I have to give the designers their credit. Legendary and Lair actions seriously boost the potency of single creatures.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6519556, member: 5834"] We've tried this. You'll be dead before you break its Legendary Resistance. It does a truck load of damage between its breath weapon, melee attacks, legendary actions, and lair actions. Stop assuming that it misses its saves easily. It does not. Even with three casters, we're lucky to make it use one Legendary Resistance a round. Three rounds against a dragon will leave your party dead if you are lucky enough to force it to use its Legendary Resistance once a round. A lot of effect spells are concentration. As I stated, you're using your concentration on different spells. Until you have to deal with the mechanics of concentration against a powerful creature with Legendary Resistance ripping your party apart faster than you can heal, you're just theorizing. Dragons get three attacks for roughly 30 points or more a turn. A legendary action for another 10 or more. A lair action for about 10 or more. They are doing 50 or more average damage a round to a target, usually after that target has taken a breath weapon hit. Not many save perhaps a raging barbarian can take that attack sequence for three rounds. He's doing this damage while layering damage on everyone else with the lair and legendary actions. I have to give the designers their credit. Legendary and Lair actions seriously boost the potency of single creatures. [/QUOTE]
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