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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6520801" data-attributes="member: 5834"><p>I'm not having any trouble understanding the math. You're having trouble understanding opportunity cost. That the minor difference between <em>firebolt</em> and <em>fireball</em> isn't the difference between life and death. Your math analysis doesn't take into account the 3rd level slot versus cantrip. I can do more with that 3rd slot in other ways. I have adjusted for it in the future by taking <em>scorching ray</em>. That should up my damage in a fashion the dragon cannot resist.</p><p></p><p></p><p></p><p>We will disagree. </p><p></p><p></p><p></p><p> From the dragon's hoard. The DM decided to drop something in there useful to the wizard after 10 levels. I just received it. I hadn't had a very good magic item prior. We'll see how much it helps. Next sessions is when I get to start using it.</p><p></p><p></p><p></p><p></p><p>Designers have already indicated that you can't cast anything through a <em>wall of force</em>. I'm assuming that includes maintaining a spell like <em>spiritual weapon</em>. Then again we can ask them if your strategy works. If it does, I might give it a shot. The bard did take <em>spiritual weapon</em> We tend not to spend any of the cleric slots on anything other than healing. We've found healing to be hard to come by in combat and extremely necessary.</p><p></p><p></p><p></p><p></p><p>Did you really just write this? Knowing casters weren't the same and could maintain a fly spell, invisibility, and other spells at the same time and the party could purchase or magic items easily? And movement didn't work the same? C'mon now. 3E wizards could practically annihilate a dragon alone. I don't want to go back to that. I want some more latitude in options for the 5E wizard.</p><p></p><p></p><p></p><p></p><p>You just told yourself why it does what it does. It forces either the spread out or the group up. Only the fighter and paladin can generally stand up to a breath weapon, legendary attack, and lair action followed up next round by a round of melee. Important buffs are touch spells, so are many heals. Positioning is of the utmost importance as is buff timing.</p><p></p><p>I'm going to leave this to your experience. I believe if you have strong ranged, you'll be ok. If you don't, you might suffer some huge pain if your DM plays the dragon in a ruthless fashion strafing you and trying to draw you apart for the kill or moving into melee and tail slap moving 40 feet quickly on someone else's turn. You let me when you cross that bridge.</p><p></p><p></p><p></p><p></p><p>We gave the <em>ring of cold resistance</em> to the cleric. It was immensely helpful. It kept him up healing longer than he would normally have been up. We did fire one arrow. I believe it hit for 38 damage. Pretty nice damage. That's probably why that fight easier than the previous one where three of us died.</p><p></p><p></p><p></p><p>Our DM has already been kind distributing magic.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6520801, member: 5834"] I'm not having any trouble understanding the math. You're having trouble understanding opportunity cost. That the minor difference between [I]firebolt[/I] and [I]fireball[/I] isn't the difference between life and death. Your math analysis doesn't take into account the 3rd level slot versus cantrip. I can do more with that 3rd slot in other ways. I have adjusted for it in the future by taking [I]scorching ray[/I]. That should up my damage in a fashion the dragon cannot resist. We will disagree. From the dragon's hoard. The DM decided to drop something in there useful to the wizard after 10 levels. I just received it. I hadn't had a very good magic item prior. We'll see how much it helps. Next sessions is when I get to start using it. Designers have already indicated that you can't cast anything through a [I]wall of force[/I]. I'm assuming that includes maintaining a spell like [I]spiritual weapon[/I]. Then again we can ask them if your strategy works. If it does, I might give it a shot. The bard did take [I]spiritual weapon[/I] We tend not to spend any of the cleric slots on anything other than healing. We've found healing to be hard to come by in combat and extremely necessary. Did you really just write this? Knowing casters weren't the same and could maintain a fly spell, invisibility, and other spells at the same time and the party could purchase or magic items easily? And movement didn't work the same? C'mon now. 3E wizards could practically annihilate a dragon alone. I don't want to go back to that. I want some more latitude in options for the 5E wizard. You just told yourself why it does what it does. It forces either the spread out or the group up. Only the fighter and paladin can generally stand up to a breath weapon, legendary attack, and lair action followed up next round by a round of melee. Important buffs are touch spells, so are many heals. Positioning is of the utmost importance as is buff timing. I'm going to leave this to your experience. I believe if you have strong ranged, you'll be ok. If you don't, you might suffer some huge pain if your DM plays the dragon in a ruthless fashion strafing you and trying to draw you apart for the kill or moving into melee and tail slap moving 40 feet quickly on someone else's turn. You let me when you cross that bridge. We gave the [I]ring of cold resistance[/I] to the cleric. It was immensely helpful. It kept him up healing longer than he would normally have been up. We did fire one arrow. I believe it hit for 38 damage. Pretty nice damage. That's probably why that fight easier than the previous one where three of us died. Our DM has already been kind distributing magic. [/QUOTE]
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