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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6521745" data-attributes="member: 2011"><p>I do understand this POV.</p><p></p><p>My interpretation does limit the illusion to one location, just like other low level illusions Minor Illusion and Major Illusion. Major Illusion does not move unless the caster burns actions. It is a third level spell and still does not auto-follow enemies. And that's how low level illusions should work. They should be for holding a doorway with an illusionary creature or covering the fighter's flank with a pool of acid, not for taking away multiple actions from a high level dragon, just because the spell targets intelligence instead of wisdom.</p><p></p><p>Interestingly enough, people are willing to have spells nerfed with saves every round, concentration limiting some spells from even being cast, and concentration allowing spells to easily be auto-dispelled, but they expect that illusion spells should be able to do anything they can imagine. I find that a bit odd that people want low level illusions do almost anything with few limits. If Phantasmal Force had a save every round like many spells, then yes, I would think that it could be mobile and used to distract a dragon. But as written, forcing a dragon to use up an action to get the equivalent of a save versus a second level spell is overpowered compared to every other second level spell in the book.</p><p></p><p>Personally, I think that Phantasmal Force is already extremely powerful because it does not allow a save every round, and it does not allow a save when the illusion does something that is nonsensical. In the right circumstances, it can create a fake creature to hold a doorway against a giant and have the giant waste several rounds trying to kill it. It can also be used out of combat for a lot of things.</p><p></p><p>But having it distract a dragon without a save every round? I do not think that is the designer's intent. I could be wrong. Mearls could tweet tomorrow that the illusion of a flying anvil smacking the dragon in the head every round is the intent of the spell.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6521745, member: 2011"] I do understand this POV. My interpretation does limit the illusion to one location, just like other low level illusions Minor Illusion and Major Illusion. Major Illusion does not move unless the caster burns actions. It is a third level spell and still does not auto-follow enemies. And that's how low level illusions should work. They should be for holding a doorway with an illusionary creature or covering the fighter's flank with a pool of acid, not for taking away multiple actions from a high level dragon, just because the spell targets intelligence instead of wisdom. Interestingly enough, people are willing to have spells nerfed with saves every round, concentration limiting some spells from even being cast, and concentration allowing spells to easily be auto-dispelled, but they expect that illusion spells should be able to do anything they can imagine. I find that a bit odd that people want low level illusions do almost anything with few limits. If Phantasmal Force had a save every round like many spells, then yes, I would think that it could be mobile and used to distract a dragon. But as written, forcing a dragon to use up an action to get the equivalent of a save versus a second level spell is overpowered compared to every other second level spell in the book. Personally, I think that Phantasmal Force is already extremely powerful because it does not allow a save every round, and it does not allow a save when the illusion does something that is nonsensical. In the right circumstances, it can create a fake creature to hold a doorway against a giant and have the giant waste several rounds trying to kill it. It can also be used out of combat for a lot of things. But having it distract a dragon without a save every round? I do not think that is the designer's intent. I could be wrong. Mearls could tweet tomorrow that the illusion of a flying anvil smacking the dragon in the head every round is the intent of the spell. [/QUOTE]
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