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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Erechel" data-source="post: 6533268" data-attributes="member: 6784868"><p>I'm a DM, and one of the players has an elf wizard. She literally rocks the ground, as almost ever she casts Magic Missile as a 2d level spell against the enemies' leader, usually taking 4d4+4 damage (average 12, but isn't unheard of 20 damage) without any defense from the enemy. She also has high intelligence, so she uses some spell attacks with +6, and doing more significant damage with some fluff. In two turns she usually takes down the average leader of enemies, forcing a moral check. She also has an altered version of Grease (freezing ground), which she uses discretionally, Scorching Ray and Fog Cloud.</p><p>I admit that I don't use a lot of big enemies, I prefer some big ass soldiers (usually shield+chainmail, leaders with splint mail and shield, average 20-30 hp) as the campaign isn't set in a very magical world. The Paladin does more damage with a hit and divine smithing (he has 19 strenght), but it isn't guaranteed, as he has to make an attack and spend a spell slot: magic missile is an automatic 12 ranged damage (14 is more common, though), that can split. Aside that more often than not, the wizard acts first (as she has the highest dexterity of the party- but she could be a Variant human with the Alert feat and still being the first in the round).</p><p>She is an evoker, so she can cast spells like Burning Hands or Thunderwave from behind their friends without harming them. She trusts in the Paladin and the monk to keep her out of danger (wich isn't always the case, but still). And yes, she always makes the battles go faster. And remember the Arcane recovery? She could cast Armor mage in the morning, study for an hour, and recover the spended spell slot. </p><p>And the cantrips... using them creatively, for example, burning the oiled ground for some effect, or burning tents, flags, piles of dirt or horse's crap (it's very flammable), freezing, slowing the pace of the enemies and much more. No, I wouldn't say that a wizard is weak, nor that she does little damage. Remember, 12 free damage on average, much more with a save or an attack.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6533268, member: 6784868"] I'm a DM, and one of the players has an elf wizard. She literally rocks the ground, as almost ever she casts Magic Missile as a 2d level spell against the enemies' leader, usually taking 4d4+4 damage (average 12, but isn't unheard of 20 damage) without any defense from the enemy. She also has high intelligence, so she uses some spell attacks with +6, and doing more significant damage with some fluff. In two turns she usually takes down the average leader of enemies, forcing a moral check. She also has an altered version of Grease (freezing ground), which she uses discretionally, Scorching Ray and Fog Cloud. I admit that I don't use a lot of big enemies, I prefer some big ass soldiers (usually shield+chainmail, leaders with splint mail and shield, average 20-30 hp) as the campaign isn't set in a very magical world. The Paladin does more damage with a hit and divine smithing (he has 19 strenght), but it isn't guaranteed, as he has to make an attack and spend a spell slot: magic missile is an automatic 12 ranged damage (14 is more common, though), that can split. Aside that more often than not, the wizard acts first (as she has the highest dexterity of the party- but she could be a Variant human with the Alert feat and still being the first in the round). She is an evoker, so she can cast spells like Burning Hands or Thunderwave from behind their friends without harming them. She trusts in the Paladin and the monk to keep her out of danger (wich isn't always the case, but still). And yes, she always makes the battles go faster. And remember the Arcane recovery? She could cast Armor mage in the morning, study for an hour, and recover the spended spell slot. And the cantrips... using them creatively, for example, burning the oiled ground for some effect, or burning tents, flags, piles of dirt or horse's crap (it's very flammable), freezing, slowing the pace of the enemies and much more. No, I wouldn't say that a wizard is weak, nor that she does little damage. Remember, 12 free damage on average, much more with a save or an attack. [/QUOTE]
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