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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6537195" data-attributes="member: 2011"><p>How so?</p><p></p><p>Have you actually played a low level wizard in a lot of situations? Even DMing a group with a wizard in it is not the same. As the DM, you have more knowledge of the situation and can sometimes come up with a plan that might work. As a player, one can just sit there and go: "Option A: nope, option B: nope", etc. At low level, the list of options tends to be short.</p><p></p><p>There is also the casualty of every battle. The plan. As a player of a low level wizard PC, I would sometimes think, "Ok, on this round I will do x and the next round, I will do y". So I do x and then suddenly the situation is changed so much that y is now out of the question. In fact, I have had situations where x was not suddenly a bad idea because of what other players have done since I did x.</p><p></p><p>As an example, we were in a tough fight, but we had one of the tough foes somewhat locked down. My PC was only second level, so he had only a few spells per day. I decided to move up and cast True Strike on the locked down tough foe, and then Witch Bolt (which btw, I have realized since then does not work anyway since it requires concentrating on two spells at the same time, if only for an instant of time). I figured that I could take out that foe in a few rounds with a single spell and free up other PCs to attack other NPCs. Since I had so few spells, I did not want to cast Witch Bolt and miss (and trust me, at that point in the career of the wizard, he missed a LOT on attack rolls). Suddenly, the situation changed so drastically that the wizard had to cast Fog Cloud the next round, or the party would have gotten wiped out. The action of casting True Strike was totally negated.</p><p></p><p>Granted, this type of thing can happen at higher level as well, but with the larger number of spells and spell slots available at higher level, the need to plan out for a longer period of time than just the next round is not as critical. There is almost always a viable spell at higher level and almost always plenty of spell slots to go around. This is not true at lower level. Total apples and oranges which is why I mentioned that a 14th level wizard is not the same beast at all.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6537195, member: 2011"] How so? Have you actually played a low level wizard in a lot of situations? Even DMing a group with a wizard in it is not the same. As the DM, you have more knowledge of the situation and can sometimes come up with a plan that might work. As a player, one can just sit there and go: "Option A: nope, option B: nope", etc. At low level, the list of options tends to be short. There is also the casualty of every battle. The plan. As a player of a low level wizard PC, I would sometimes think, "Ok, on this round I will do x and the next round, I will do y". So I do x and then suddenly the situation is changed so much that y is now out of the question. In fact, I have had situations where x was not suddenly a bad idea because of what other players have done since I did x. As an example, we were in a tough fight, but we had one of the tough foes somewhat locked down. My PC was only second level, so he had only a few spells per day. I decided to move up and cast True Strike on the locked down tough foe, and then Witch Bolt (which btw, I have realized since then does not work anyway since it requires concentrating on two spells at the same time, if only for an instant of time). I figured that I could take out that foe in a few rounds with a single spell and free up other PCs to attack other NPCs. Since I had so few spells, I did not want to cast Witch Bolt and miss (and trust me, at that point in the career of the wizard, he missed a LOT on attack rolls). Suddenly, the situation changed so drastically that the wizard had to cast Fog Cloud the next round, or the party would have gotten wiped out. The action of casting True Strike was totally negated. Granted, this type of thing can happen at higher level as well, but with the larger number of spells and spell slots available at higher level, the need to plan out for a longer period of time than just the next round is not as critical. There is almost always a viable spell at higher level and almost always plenty of spell slots to go around. This is not true at lower level. Total apples and oranges which is why I mentioned that a 14th level wizard is not the same beast at all. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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