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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Malovaan" data-source="post: 6537472" data-attributes="member: 6790465"><p>I should probably preface the rest of my post with the following: I'm completely new to D & D. Myself and a few friends decided to give D&D a go a few months ago, started off with the dungeon world rule-set as an "easy" way to get into it, then after some sessions decided to move our characters over to D&D 5e, starting from L1 again to learn this rule-set (though sort of carrying on from the old story-arc the DM was creating). Sadly my hapless ranger got himself killed at the end of the last dungeon world session, so I got a fresh start - this time with a wizard.</p><p></p><p></p><p>I have to say, after three sessions, I have yet to feel at all impotent in comparison to my comrades. The party dynamic is perhaps a bit off, as we're down to 3 (as our thief moved away) - a hill-dwarf barbarian, human cleric and my human wizard, but its been great fun all the same. We've had some fun fights, and I've gotten to make interesting different moves in each, unlike the barbarian who seems relegated to "I hit him with my axe". I've used burning hands on some advancing cultists to great effect; magic missile-d a bugbear who then turned on me to deal a deadly blow, only to be thwarted by my 'shield' spell; used false life to make myself slightly more able to take a hit; used mage hand, prestidigitation and detect magic out of combat for various things. And on top of that, can chuck a fire-bolt anywhere when I need to! Haven't yet had the chance to use sleep (only took it at L2), but that's on my list of things to make great use of.</p><p></p><p>Maybe I need a lot more experience to say anything about the strength of the wizard, but as of yet I certainly don't feel gimped in comparison to the barbarian and cleric in my party, I'd say we each have our own strengths which we can use to make up for the others' weaknesses.</p></blockquote><p></p>
[QUOTE="Malovaan, post: 6537472, member: 6790465"] I should probably preface the rest of my post with the following: I'm completely new to D & D. Myself and a few friends decided to give D&D a go a few months ago, started off with the dungeon world rule-set as an "easy" way to get into it, then after some sessions decided to move our characters over to D&D 5e, starting from L1 again to learn this rule-set (though sort of carrying on from the old story-arc the DM was creating). Sadly my hapless ranger got himself killed at the end of the last dungeon world session, so I got a fresh start - this time with a wizard. I have to say, after three sessions, I have yet to feel at all impotent in comparison to my comrades. The party dynamic is perhaps a bit off, as we're down to 3 (as our thief moved away) - a hill-dwarf barbarian, human cleric and my human wizard, but its been great fun all the same. We've had some fun fights, and I've gotten to make interesting different moves in each, unlike the barbarian who seems relegated to "I hit him with my axe". I've used burning hands on some advancing cultists to great effect; magic missile-d a bugbear who then turned on me to deal a deadly blow, only to be thwarted by my 'shield' spell; used false life to make myself slightly more able to take a hit; used mage hand, prestidigitation and detect magic out of combat for various things. And on top of that, can chuck a fire-bolt anywhere when I need to! Haven't yet had the chance to use sleep (only took it at L2), but that's on my list of things to make great use of. Maybe I need a lot more experience to say anything about the strength of the wizard, but as of yet I certainly don't feel gimped in comparison to the barbarian and cleric in my party, I'd say we each have our own strengths which we can use to make up for the others' weaknesses. [/QUOTE]
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