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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Erechel" data-source="post: 6540302" data-attributes="member: 6784868"><p>20 feet is an average encounter distance. It isn't "sad" that a fighter and a wizard could duel (I even can justify why in several ways: money, one is a NPC, or it is a slave gladiator's fight). I know that it is an hypotetical situation, but almost all fights you quoted could be equally "sad" (Why always fight against generic bad guys? Your table sounds pretty boring). My point was that no class has an inherent advantage over the other, given the situation, and a short rest can make a difference. Luck and situation, along with tactical considerations, make the difference. With your clerics situation, why don't make two wizards against the cleric and the mage? The wizards kill the two of them very fast, oh no, It's sad to fight like that. what happens with the two evil mage apprentices against a thief and a warrior, Conan's style? Every combination has its strenghts and flaws. Your grudge, I think, its that now the wizards aren't the uber killing machines they used to be, when a single spell could annihilate most foes and render the rest of the characters irrelevant (there are still there, only a bit nerfed). I did not bother using second wind because on average, the wizard can still kill the fighter with two MM. Only two bad rolls give the fighter the edge of the battle.</p><p>Prone condition: disadvantage to the attacks that aren't melee, so an archer has disadvantage against the wizard, but the late has a clean shot. Light cover? Same situation, plus wizard can burn crates or barrels both in melee and at long range. 3/4 cover is even better for your wizzie. Only total cover is paired in a gun fight. And I'm using only MM (direct damage dealer), but tasha's and cantrips work just fine.</p><p></p><p>BTW, the frost ray is a cantrip, and you can use it creatively (say freezing a puddle of water to make it slippery). Grease and fog cloud are divertions, of course, not damage dealers or encounter finishers, but you always have the cantrips (deal, they aren't the best damage dealers, but yet they are useful nevertheless as secondary weapons with some fluff). And we are asuming that the race do not matter. the elf, the gnome, the tiefling and the human can increase their intelligence, the dwarf have constitution AND medium armor. Hobbits and elves still have dexterity, so they have better initiative. and you always can chose to be a human and the Alert feat if you need more (say +7 with dex as second stat). As I said earlier, luck, situation and thought make a great deal of the fight, and a wizard can control the situation easiest than anyone else.</p><p></p><p> And yet, you still think whatever you want. You are blaming a class because you aren't useful as a player, and nothing anyone says can make you change your mind because you have taken a position, and you don't hear any reason because you don't want to. I don't say a wizard is better in every combat situation (he isn't, but why he has to?), but is far from useless.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6540302, member: 6784868"] 20 feet is an average encounter distance. It isn't "sad" that a fighter and a wizard could duel (I even can justify why in several ways: money, one is a NPC, or it is a slave gladiator's fight). I know that it is an hypotetical situation, but almost all fights you quoted could be equally "sad" (Why always fight against generic bad guys? Your table sounds pretty boring). My point was that no class has an inherent advantage over the other, given the situation, and a short rest can make a difference. Luck and situation, along with tactical considerations, make the difference. With your clerics situation, why don't make two wizards against the cleric and the mage? The wizards kill the two of them very fast, oh no, It's sad to fight like that. what happens with the two evil mage apprentices against a thief and a warrior, Conan's style? Every combination has its strenghts and flaws. Your grudge, I think, its that now the wizards aren't the uber killing machines they used to be, when a single spell could annihilate most foes and render the rest of the characters irrelevant (there are still there, only a bit nerfed). I did not bother using second wind because on average, the wizard can still kill the fighter with two MM. Only two bad rolls give the fighter the edge of the battle. Prone condition: disadvantage to the attacks that aren't melee, so an archer has disadvantage against the wizard, but the late has a clean shot. Light cover? Same situation, plus wizard can burn crates or barrels both in melee and at long range. 3/4 cover is even better for your wizzie. Only total cover is paired in a gun fight. And I'm using only MM (direct damage dealer), but tasha's and cantrips work just fine. BTW, the frost ray is a cantrip, and you can use it creatively (say freezing a puddle of water to make it slippery). Grease and fog cloud are divertions, of course, not damage dealers or encounter finishers, but you always have the cantrips (deal, they aren't the best damage dealers, but yet they are useful nevertheless as secondary weapons with some fluff). And we are asuming that the race do not matter. the elf, the gnome, the tiefling and the human can increase their intelligence, the dwarf have constitution AND medium armor. Hobbits and elves still have dexterity, so they have better initiative. and you always can chose to be a human and the Alert feat if you need more (say +7 with dex as second stat). As I said earlier, luck, situation and thought make a great deal of the fight, and a wizard can control the situation easiest than anyone else. And yet, you still think whatever you want. You are blaming a class because you aren't useful as a player, and nothing anyone says can make you change your mind because you have taken a position, and you don't hear any reason because you don't want to. I don't say a wizard is better in every combat situation (he isn't, but why he has to?), but is far from useless. [/QUOTE]
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