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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="DaveDash" data-source="post: 6540346" data-attributes="member: 6786202"><p>Err how would the Fighter even KNOW the owl (or whatever creature the Wizard deemed suitable) is a familiar? Massive stretch there. In your completely contrived little combat scenario it's presumed they are either heading towards each other, or one is heading towards the other. Once combat has begun, yes, the Fighter could shoot the owl, but he will waste <strong>at least</strong> one round doing so.</p><p></p><p>I was not giving the Wizard four spells, I was illustrating numerous ways the Wizard can easily deal with a Fighter, ways you've never even considered, because all you seem to think about is "Wizard in combat casting cantrips SUCKS". One way would be surprise + magic missile to death, another way would be expeditious retreat, using full cover, the eyes of the familiar, and cantrips. Another way is to not take the Fighter on in 1v1 combat at all and use your flexible cantrips such as minor illusion to your advantage, or even another way is to wait until you reach level 3, in which you have the "I win" spell against any Fighter (hold person).</p><p></p><p>I agree with you that situations can be dreamed up to no end, naturally, but you'll find the Wizard actually has the advantage in most of these scenarios due to the fact he is a much more flexible class than the Fighter due to his massive spell list, assuming you know how to actually play one.</p><p></p><p>In one of our low level games there have been so many times when we've commented "Man I wish we had a Wizard in the group" due to scouting with the familiar, ritual casting, etc. Low level encounters are about creativity and versatility when you're a Wizard. Distracting Splitting foes with minor illusion, manipulating objects with mage hand, gaining intel through charm person, scouting ahead and knowing what's ahead giving your party the recon they need to be able to effectively prepare. </p><p>Going 1 v 1 with creatures that have a good chance of killing you at the lower levels is silly without being prepared, and the Wizard is one of the best classes at gaining info and adapting. You don't seem to get this, so it's no wonder your level 4 Abjurer met his end too soon.</p><p></p><p>Anyway this thread has gone on for 65 pages now. Low level Wizards don't suck that much, and even when they do suck those low levels are over quickly. You're just arguing for the sake of it.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6540346, member: 6786202"] Err how would the Fighter even KNOW the owl (or whatever creature the Wizard deemed suitable) is a familiar? Massive stretch there. In your completely contrived little combat scenario it's presumed they are either heading towards each other, or one is heading towards the other. Once combat has begun, yes, the Fighter could shoot the owl, but he will waste [B]at least[/B] one round doing so. I was not giving the Wizard four spells, I was illustrating numerous ways the Wizard can easily deal with a Fighter, ways you've never even considered, because all you seem to think about is "Wizard in combat casting cantrips SUCKS". One way would be surprise + magic missile to death, another way would be expeditious retreat, using full cover, the eyes of the familiar, and cantrips. Another way is to not take the Fighter on in 1v1 combat at all and use your flexible cantrips such as minor illusion to your advantage, or even another way is to wait until you reach level 3, in which you have the "I win" spell against any Fighter (hold person). I agree with you that situations can be dreamed up to no end, naturally, but you'll find the Wizard actually has the advantage in most of these scenarios due to the fact he is a much more flexible class than the Fighter due to his massive spell list, assuming you know how to actually play one. In one of our low level games there have been so many times when we've commented "Man I wish we had a Wizard in the group" due to scouting with the familiar, ritual casting, etc. Low level encounters are about creativity and versatility when you're a Wizard. Distracting Splitting foes with minor illusion, manipulating objects with mage hand, gaining intel through charm person, scouting ahead and knowing what's ahead giving your party the recon they need to be able to effectively prepare. Going 1 v 1 with creatures that have a good chance of killing you at the lower levels is silly without being prepared, and the Wizard is one of the best classes at gaining info and adapting. You don't seem to get this, so it's no wonder your level 4 Abjurer met his end too soon. Anyway this thread has gone on for 65 pages now. Low level Wizards don't suck that much, and even when they do suck those low levels are over quickly. You're just arguing for the sake of it. [/QUOTE]
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