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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Zander" data-source="post: 6542818" data-attributes="member: 1364"><p>LOL! My current DM has put into place all sorts of limitations on arcane magic way beyond the rules including virtually prohibiting some magic items because I'm playing a wizard. I'm not a munchkin though: my wizard is a dwarf which is sub-optimal.</p><p></p><p>You should come around on Saturday. You know where we are. It would be wonderful to see you. </p><p></p><p></p><p></p><p>Strictly speaking, in the RAW, you're right. But I don't think it's in the spirit of the rules to prevent concatenation of True Strike and Witch Bolt. </p><p></p><p>For the record, I would like to distance myself from insults directed at you or anyone else for interpreting the rules in any particular way. </p><p></p><p></p><p></p><p>It's true that in the RAW, you can't purposefully fail a check including your dex check for initiative. But it lacks verisimilitude if it's not allowed. If someone is asked to bend the bars of a prison window or jump across a chasm, they shouldn't be forced to do their best. If you don't want to try hard to bend those bars or clear that gap, you shouldn't have to. Similarly, if you don't want to act as quickly as you can, you shouldn't have to. That's not the same thing as readying which is using your reflexes to respond to a specific trigger. It's simply allowing others to act before you when you could have gone first.</p><p></p><p>If anyone else also wants to go last, either PC or monster, I would table rule that all of the contestants for last place have to make an unmodified d20 roll to determine their order, a kind of reverse initiative.</p><p></p><p>Note that going last in initiative does have its downsides. I have found myself next to an opponent who has come up to me because I didn't act when I could have. I'm then forced to either cast Shocking Grasp, which was not the spell I had intended to use, with advantage or just make a normal attack with neither advantage nor disadvantage (the advantage being conferred by my owl being negated by the proximity of my opponent). So it's not without its drawbacks.</p></blockquote><p></p>
[QUOTE="Zander, post: 6542818, member: 1364"] LOL! My current DM has put into place all sorts of limitations on arcane magic way beyond the rules including virtually prohibiting some magic items because I'm playing a wizard. I'm not a munchkin though: my wizard is a dwarf which is sub-optimal. You should come around on Saturday. You know where we are. It would be wonderful to see you. Strictly speaking, in the RAW, you're right. But I don't think it's in the spirit of the rules to prevent concatenation of True Strike and Witch Bolt. For the record, I would like to distance myself from insults directed at you or anyone else for interpreting the rules in any particular way. It's true that in the RAW, you can't purposefully fail a check including your dex check for initiative. But it lacks verisimilitude if it's not allowed. If someone is asked to bend the bars of a prison window or jump across a chasm, they shouldn't be forced to do their best. If you don't want to try hard to bend those bars or clear that gap, you shouldn't have to. Similarly, if you don't want to act as quickly as you can, you shouldn't have to. That's not the same thing as readying which is using your reflexes to respond to a specific trigger. It's simply allowing others to act before you when you could have gone first. If anyone else also wants to go last, either PC or monster, I would table rule that all of the contestants for last place have to make an unmodified d20 roll to determine their order, a kind of reverse initiative. Note that going last in initiative does have its downsides. I have found myself next to an opponent who has come up to me because I didn't act when I could have. I'm then forced to either cast Shocking Grasp, which was not the spell I had intended to use, with advantage or just make a normal attack with neither advantage nor disadvantage (the advantage being conferred by my owl being negated by the proximity of my opponent). So it's not without its drawbacks. [/QUOTE]
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