Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6543005" data-attributes="member: 2011"><p>Except that initiative is one of the few checks that is only a check because that's the game mechanic.</p><p></p><p>In other words, wanting to delay in a round is fine. Forcing the order is not. By doing this, the player is forcing a situation where no PC or NPC can act in between his actions and his familiar's actions. But that lacks verisimilitude as well. It's mechanics because the initiative system is supposed to be simultaneous in the game, not parsed out and segregated. The only reason turns are segregated is because of the mechanics of the system. PCs are moving simultaneously, attacking simultaneously, etc. It's just handled as segregated. This means that unlike other checks, the player is allowing the PC to influence the mechanics out of character.</p><p></p><p>It might seem like the same check as trying to bend bars, but it's not. It just happens to be a check. The game designers could have made it not a check at all and we would still have an initiative order. The main reason they made it a check is because they want it modified by Dex.</p><p></p><p></p><p>Let's put this another way. If the character (not the player) wants to delay and suck, how is it that he can guarantee in character that he goes before any other PC or NPC "at that point in time"? Mechanically, there is an "end of round". In character, there isn't. Characters do not know about end of rounds or end of turns. Players do. So characters should not know how to react slowly so that they go at the end of the first round. That is not in character. It's not a decision a character should be allowed to make.</p><p></p><p>Just because you found this cool mechanical loophole does not mean that a DM should allow it. Roll the dice like everyone else. IMO. And I would say the same to the player of a rogue who wants to always make sure that he goes immediately after the fighter so that he always has a sneak attack target. The character should not be able to guarantee that. Combat should be chaotic, not precisely ordered and determined by one or more players at the table.</p><p></p><p></p><p>Now, I could see a DM making a house rule for someone who wanted to do this type of thing where the PC who wanted to delay a bit rolls a D12 instead of a D20 (or some other houserule). But again, it should still be random. There should still be the chance that other PCs and NPCs go between the wizard's and familiar's inits (or the rogue's and fighter's init's).</p><p></p><p>But no, a player cannot say that he can just do this because he wants to do this. When a roll is involved, he rolls just like every other player. If he wants to lower his initiative, I might allow him to not add his Dex mod. But, that's as far as I would probably go as a DM. A player who is hell bent on this type of cheese in order to get advantage on nearly every round doesn't find traction at my table. There is already a mechanic for a character controlled lowering of effective initiative. It's called readying. The player does not get to manufacture a new way.</p><p></p><p></p><p></p><p>It doesn't matter. Just because it has a downside does not mean that a player should be allowed to create his own houserule.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6543005, member: 2011"] Except that initiative is one of the few checks that is only a check because that's the game mechanic. In other words, wanting to delay in a round is fine. Forcing the order is not. By doing this, the player is forcing a situation where no PC or NPC can act in between his actions and his familiar's actions. But that lacks verisimilitude as well. It's mechanics because the initiative system is supposed to be simultaneous in the game, not parsed out and segregated. The only reason turns are segregated is because of the mechanics of the system. PCs are moving simultaneously, attacking simultaneously, etc. It's just handled as segregated. This means that unlike other checks, the player is allowing the PC to influence the mechanics out of character. It might seem like the same check as trying to bend bars, but it's not. It just happens to be a check. The game designers could have made it not a check at all and we would still have an initiative order. The main reason they made it a check is because they want it modified by Dex. Let's put this another way. If the character (not the player) wants to delay and suck, how is it that he can guarantee in character that he goes before any other PC or NPC "at that point in time"? Mechanically, there is an "end of round". In character, there isn't. Characters do not know about end of rounds or end of turns. Players do. So characters should not know how to react slowly so that they go at the end of the first round. That is not in character. It's not a decision a character should be allowed to make. Just because you found this cool mechanical loophole does not mean that a DM should allow it. Roll the dice like everyone else. IMO. And I would say the same to the player of a rogue who wants to always make sure that he goes immediately after the fighter so that he always has a sneak attack target. The character should not be able to guarantee that. Combat should be chaotic, not precisely ordered and determined by one or more players at the table. Now, I could see a DM making a house rule for someone who wanted to do this type of thing where the PC who wanted to delay a bit rolls a D12 instead of a D20 (or some other houserule). But again, it should still be random. There should still be the chance that other PCs and NPCs go between the wizard's and familiar's inits (or the rogue's and fighter's init's). But no, a player cannot say that he can just do this because he wants to do this. When a roll is involved, he rolls just like every other player. If he wants to lower his initiative, I might allow him to not add his Dex mod. But, that's as far as I would probably go as a DM. A player who is hell bent on this type of cheese in order to get advantage on nearly every round doesn't find traction at my table. There is already a mechanic for a character controlled lowering of effective initiative. It's called readying. The player does not get to manufacture a new way. It doesn't matter. Just because it has a downside does not mean that a player should be allowed to create his own houserule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top