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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6543425" data-attributes="member: 2011"><p>It's not about not acting as fast as you can. Actions are simultaneous. If one wants to move slower, for example, move 20 feet instead of 30 that round.</p><p></p><p>Your concept is coordinating with another PC or the familiar. And that's fine. The game already has a mechanic for that. It is called readying.</p><p></p><p>Your problem seems to be that you found a way to do something outside of the normal rules (i.e. lowering your initiative, otherwise known as Delaying in earlier editions) and think that because you think it is balanced, a DM should allow it.</p><p></p><p></p><p>As a DM, I think it is very unbalanced. In fact, I almost never give PCs or NPCs advantage (or disadvantage) unless the rules explicitly call it out. Why? Because it's the equivalent of about +4 or +5 to the roll. That's huge. Not only that, but handing out Advantage for things like "I climb above the creature on the ledge and attack it from above" really waters down real game advantage like Inspiration.</p><p></p><p>So if you were playing a wizard in my game, yup, you can Ready an action (allowed in the rules) to have the Familiar do help (also allowed in the rules). But, you cannot just add a first round Delay houserule to my game to try to get Advantage most rounds. Sorry. That's unbalanced IMO and that's not going to fly. You may think that it is no big deal, but I think it is totally unfair to the other players who do not have a cute little way to get advantage most rounds.</p><p></p><p>I cannot even comprehend why you think Advantage most rounds for one given class is balanced. It's obviously munchkin territory.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6543425, member: 2011"] It's not about not acting as fast as you can. Actions are simultaneous. If one wants to move slower, for example, move 20 feet instead of 30 that round. Your concept is coordinating with another PC or the familiar. And that's fine. The game already has a mechanic for that. It is called readying. Your problem seems to be that you found a way to do something outside of the normal rules (i.e. lowering your initiative, otherwise known as Delaying in earlier editions) and think that because you think it is balanced, a DM should allow it. As a DM, I think it is very unbalanced. In fact, I almost never give PCs or NPCs advantage (or disadvantage) unless the rules explicitly call it out. Why? Because it's the equivalent of about +4 or +5 to the roll. That's huge. Not only that, but handing out Advantage for things like "I climb above the creature on the ledge and attack it from above" really waters down real game advantage like Inspiration. So if you were playing a wizard in my game, yup, you can Ready an action (allowed in the rules) to have the Familiar do help (also allowed in the rules). But, you cannot just add a first round Delay houserule to my game to try to get Advantage most rounds. Sorry. That's unbalanced IMO and that's not going to fly. You may think that it is no big deal, but I think it is totally unfair to the other players who do not have a cute little way to get advantage most rounds. I cannot even comprehend why you think Advantage most rounds for one given class is balanced. It's obviously munchkin territory. [/QUOTE]
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