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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6543790" data-attributes="member: 5834"><p>The game might need another pass to cut Concentration from some spells. But overall I like the concentration mechanic. It allows non-casters to disrupt casters without killing them. I find it a nice narrative device for building tension. I've changed my mind on the Concentration mechanic. I am not finding it as limiting as I did initially. </p><p></p><p></p><p></p><p></p><p></p><p>C'mon now, man, You and I have been playing this game way too long to make this argument. There are tons of spells in every single edition that are never used due to being vastly inferior options. Even in the few 4E games I played, the rules pushed you towards certain spells like <em>Flaming Sphere</em> because it provided more bang for the buck for the slot rather than an immediate effect that ended quickly. This edition is no different. Half the fun of each new edition is figuring out what spells the game designers made the most powerful option at a given level. It would be nice if every spell was useful, but they aren't. Been that way since back in the red book basic days. </p><p></p><p>Just so happens it is <em>Find Familiar</em> and <em>Sleep</em> in 5E. <em>Sleep</em> in 3E was pretty useless. I rarely saw anyone take that spell over <em>color spray</em>. <em>Color Spray</em> was the new <em>sleep</em> for 3E due to sleep's casting time and hit dice limitation. <em>Color Spray</em> was useful for all levels. A 1st level spell that could stun creatures for one round with a first level slot could be potent at level 15. <em>Grease</em> was a cornerstone 3E spell as well useful at all levels. Certain spells being vastly superior to others is as common to D&D as hit points. </p><p></p><p></p><p></p><p>I don't necessarily disagree with this. But, I think that like with all past splat books, all classes will tend to go a bit nuts. So, I'm kind of glad that WotC is not rushing to put out more PC splat books.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Celtavian, post: 6543790, member: 5834"] The game might need another pass to cut Concentration from some spells. But overall I like the concentration mechanic. It allows non-casters to disrupt casters without killing them. I find it a nice narrative device for building tension. I've changed my mind on the Concentration mechanic. I am not finding it as limiting as I did initially. C'mon now, man, You and I have been playing this game way too long to make this argument. There are tons of spells in every single edition that are never used due to being vastly inferior options. Even in the few 4E games I played, the rules pushed you towards certain spells like [I]Flaming Sphere[/I] because it provided more bang for the buck for the slot rather than an immediate effect that ended quickly. This edition is no different. Half the fun of each new edition is figuring out what spells the game designers made the most powerful option at a given level. It would be nice if every spell was useful, but they aren't. Been that way since back in the red book basic days. Just so happens it is [I]Find Familiar[/I] and [I]Sleep[/I] in 5E. [I]Sleep[/I] in 3E was pretty useless. I rarely saw anyone take that spell over [I]color spray[/I]. [I]Color Spray[/I] was the new [I]sleep[/I] for 3E due to sleep's casting time and hit dice limitation. [I]Color Spray[/I] was useful for all levels. A 1st level spell that could stun creatures for one round with a first level slot could be potent at level 15. [I]Grease[/I] was a cornerstone 3E spell as well useful at all levels. Certain spells being vastly superior to others is as common to D&D as hit points. I don't necessarily disagree with this. But, I think that like with all past splat books, all classes will tend to go a bit nuts. So, I'm kind of glad that WotC is not rushing to put out more PC splat books.[/QUOTE] [/QUOTE]
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