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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6550459" data-attributes="member: 2011"><p>Help absolutely lingers "If your ally attacks the target <strong>before your next turn</strong>" for upwards of an entire round.</p><p></p><p>A familiar could fly in, Help, and fly out, and nothing in the rules prevents the Help from lingering (the Owl flew into the face of the Orc, distracting it, and the Orc's attention in on the Owl as the Owl flies away). However, flying in and out would often result in an opportunity attack, so if the PC wants his familiar doing that, more power to him.</p><p></p><p>As a DM, I wouldn't rule that the Help does not linger, especially if the familiar has to provoke in order to accomplish both Help and fly away.</p><p></p><p>Edit: I went back and reread the Help moving away thread from the other week and people were pretty much split on this. So, your opinion that most DMs rule that way is probably not correct. Some DMs rule one way, some the other.</p><p></p><p></p><p></p><p>It depends on how the DM adjudicates:</p><p></p><p></p><p></p><p>This Help text strongly implies that the creature aiding has to indicate which ally he is helping.</p><p></p><p>Now, some DMs might allow the Help to work for any ally, but the text here does not imply "any ally". It implies "a specific ally" (or at least that's what I infer from the text).</p><p></p><p></p><p>Granted, an ally could come in and kill the foe, wasting the Help. But although the rules are not 100% explicit here, they do imply that the creature helping determines who he is helping.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6550459, member: 2011"] Help absolutely lingers "If your ally attacks the target [b]before your next turn[/b]" for upwards of an entire round. A familiar could fly in, Help, and fly out, and nothing in the rules prevents the Help from lingering (the Owl flew into the face of the Orc, distracting it, and the Orc's attention in on the Owl as the Owl flies away). However, flying in and out would often result in an opportunity attack, so if the PC wants his familiar doing that, more power to him. As a DM, I wouldn't rule that the Help does not linger, especially if the familiar has to provoke in order to accomplish both Help and fly away. Edit: I went back and reread the Help moving away thread from the other week and people were pretty much split on this. So, your opinion that most DMs rule that way is probably not correct. Some DMs rule one way, some the other. It depends on how the DM adjudicates: This Help text strongly implies that the creature aiding has to indicate which ally he is helping. Now, some DMs might allow the Help to work for any ally, but the text here does not imply "any ally". It implies "a specific ally" (or at least that's what I infer from the text). Granted, an ally could come in and kill the foe, wasting the Help. But although the rules are not 100% explicit here, they do imply that the creature helping determines who he is helping. [/QUOTE]
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