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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6588838" data-attributes="member: 996"><p>That's a ringing condemnation, considering how bad the poor rogue had it with SA - whole, stereotypically quite common, types of monsters flatly immune to start. </p><p></p><p>I don't see how the wizard could be said to have it that bad. Are all undead, constructs and oozes flat out immune to all his spells, all the time? No. Not even close. Some monsters are more resistant to some spells than others, and some relatively rare, 'Legendary,' ones have just onion-layers of won't-be-screwed-by-spells traits that probably aren't worth trying to peel through.</p><p></p><p>That's not nearly the same thing. The 3e Rogue couldn't just decide one morning to trade in the ability to SA animals for the ability to SA constructs. Wizards can change their spell selection every day. If they have the slightest clue what they might face, they can not just avoid spells that might not be effective, but pick those that might be /particularly/ effective. Even if they have no idea, they can prep a variety of spells so that they're more likely to have at least one applicable spell available in every encounter. </p><p></p><p>The DM could, in theory, look at a wizard's list of prepped spells and change his whole adventure on the spot to render them all useless, but that seems like the kind of abuse that no PC could be expected to get past.</p><p></p><p> Two or three 1st level spells, two or three more 2nd, and two or three more 3rd, is 6-9 spells 'worth considering' by 5th level. That doesn't seem /that/ restrictive. </p><p></p><p>But, yes, it is a 'danger' of a class design like the wizard, that can pick known spells, change prepped spells every day, and spontaneously cast anything prepared round by round, that it could get into a rut of a small number of those spells being so good, so consistently, that he ends up rarely casting anything else. That could tend to make the wizard boring, making all wizards kinda samey - and, ironically, probably points to some of those spells being problematic in some way...</p><p></p><p> You'd think a long spell list and 8 different school specializations might represent a fair bit of variety. But, the above issue of 'sameness' if even a few of those spells stand out as 'obvious bests' can render all that moot. Probably why there's a Sorcerer, Warlock, Bard, Arcane Trickster, and Eldritch Knight all casting arcane spells, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6588838, member: 996"] That's a ringing condemnation, considering how bad the poor rogue had it with SA - whole, stereotypically quite common, types of monsters flatly immune to start. I don't see how the wizard could be said to have it that bad. Are all undead, constructs and oozes flat out immune to all his spells, all the time? No. Not even close. Some monsters are more resistant to some spells than others, and some relatively rare, 'Legendary,' ones have just onion-layers of won't-be-screwed-by-spells traits that probably aren't worth trying to peel through. That's not nearly the same thing. The 3e Rogue couldn't just decide one morning to trade in the ability to SA animals for the ability to SA constructs. Wizards can change their spell selection every day. If they have the slightest clue what they might face, they can not just avoid spells that might not be effective, but pick those that might be /particularly/ effective. Even if they have no idea, they can prep a variety of spells so that they're more likely to have at least one applicable spell available in every encounter. The DM could, in theory, look at a wizard's list of prepped spells and change his whole adventure on the spot to render them all useless, but that seems like the kind of abuse that no PC could be expected to get past. Two or three 1st level spells, two or three more 2nd, and two or three more 3rd, is 6-9 spells 'worth considering' by 5th level. That doesn't seem /that/ restrictive. But, yes, it is a 'danger' of a class design like the wizard, that can pick known spells, change prepped spells every day, and spontaneously cast anything prepared round by round, that it could get into a rut of a small number of those spells being so good, so consistently, that he ends up rarely casting anything else. That could tend to make the wizard boring, making all wizards kinda samey - and, ironically, probably points to some of those spells being problematic in some way... You'd think a long spell list and 8 different school specializations might represent a fair bit of variety. But, the above issue of 'sameness' if even a few of those spells stand out as 'obvious bests' can render all that moot. Probably why there's a Sorcerer, Warlock, Bard, Arcane Trickster, and Eldritch Knight all casting arcane spells, too. [/QUOTE]
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