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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6593262" data-attributes="member: 996"><p>As easy as it can be to roll over encounters in 5e, tuned as it is for fast combat, low level characters are fragile. Especially 1st, if there's any challenge to an encounter at all, you're likely to have one or more PCs drop. If they're not brought back up, it can create a death spiral effect, where the loss of the dropped PC's offense leaves a monster up longer, who then drops another PC... </p><p></p><p>Of course (per another thread) the DM can prevent such issues by dialing down encounters and fudging results when the monsters get lucky. Maybe it's just because I played AD&D for so long, but I feel like the pressure on spell resources for healing is meant to be there, however. </p><p></p><p>If there's no such pressure, then you don't experience any 'healing burden' and classes that would otherwise be expected to blow slots on healing would feel a little better off. In 3.5, CoDzilla was a pretty extreme example, but it was illustrative. </p><p></p><p>If you're finding Clerics, Druids, & Bards out-doing Wizards a bit at low level, that could explain it.</p><p></p><p> Even higher in apprentice tier, the pressure on healing spells can lessen a bit. </p><p></p><p>I'd hate to see 5e take healing potions in the direction 3.x went with WoCLWs, though.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6593262, member: 996"] As easy as it can be to roll over encounters in 5e, tuned as it is for fast combat, low level characters are fragile. Especially 1st, if there's any challenge to an encounter at all, you're likely to have one or more PCs drop. If they're not brought back up, it can create a death spiral effect, where the loss of the dropped PC's offense leaves a monster up longer, who then drops another PC... Of course (per another thread) the DM can prevent such issues by dialing down encounters and fudging results when the monsters get lucky. Maybe it's just because I played AD&D for so long, but I feel like the pressure on spell resources for healing is meant to be there, however. If there's no such pressure, then you don't experience any 'healing burden' and classes that would otherwise be expected to blow slots on healing would feel a little better off. In 3.5, CoDzilla was a pretty extreme example, but it was illustrative. If you're finding Clerics, Druids, & Bards out-doing Wizards a bit at low level, that could explain it. Even higher in apprentice tier, the pressure on healing spells can lessen a bit. I'd hate to see 5e take healing potions in the direction 3.x went with WoCLWs, though. [/QUOTE]
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