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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6593362" data-attributes="member: 2011"><p>That's not the issue. Players do not use Cure Wounds because the DM is making encounters easier.</p><p></p><p>There appear to be two issues:</p><p></p><p>1) Combat tends to be 4 rounds or less, 6 or less for a tougher encounter. This means that from an action economy POV, the number of attacks against each PC is less (than say for example 3E or 4E).</p><p></p><p>2) The abilities allowed by the game system now.</p><p></p><p>At level one, our Fighter had Heavy Armor Master and Second Wind. At level three, he had parry. At level four, he had Sentinel.</p><p></p><p>At level two, the Rogue often disengaged. At level three, the Rogue had the Shield spell.</p><p></p><p>At level one, the Cleric had the use of all armors and weapons and could melee as well as the fighter (although she did not have Heavy Armor Master).</p><p></p><p>At level three, the archer Ranger was doing D8 more damage per attack (most of the time with Colossal Slayer).</p><p></p><p></p><p>The 5E game added above and beyond combat abilities to the game system that 1E and 2E didn't have for the most part.</p><p></p><p></p><p>I agree with you that at low level, PCs are fragile and can easily go down. I do not agree that at many tables, Cure Wounds in combat is the solution to that. Healing Word seems to be the solution (if necessary) at our table. It still uses up a spell slot, but it isn't used unless the situation is dire. In almost 5 levels now, I can count on one hand the number of times Cure Wounds was used (usually in a higher level slot) at our table, and Healing Word might have been used maybe a dozen times more than that (about 40 encounters or so) on unconscious PCs. Cure Wounds, though, is only used during tough or deadly encounters. About 4 or 5 Healing Potions were also used in combat (mostly in tough fights by casters low on spells).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6593362, member: 2011"] That's not the issue. Players do not use Cure Wounds because the DM is making encounters easier. There appear to be two issues: 1) Combat tends to be 4 rounds or less, 6 or less for a tougher encounter. This means that from an action economy POV, the number of attacks against each PC is less (than say for example 3E or 4E). 2) The abilities allowed by the game system now. At level one, our Fighter had Heavy Armor Master and Second Wind. At level three, he had parry. At level four, he had Sentinel. At level two, the Rogue often disengaged. At level three, the Rogue had the Shield spell. At level one, the Cleric had the use of all armors and weapons and could melee as well as the fighter (although she did not have Heavy Armor Master). At level three, the archer Ranger was doing D8 more damage per attack (most of the time with Colossal Slayer). The 5E game added above and beyond combat abilities to the game system that 1E and 2E didn't have for the most part. I agree with you that at low level, PCs are fragile and can easily go down. I do not agree that at many tables, Cure Wounds in combat is the solution to that. Healing Word seems to be the solution (if necessary) at our table. It still uses up a spell slot, but it isn't used unless the situation is dire. In almost 5 levels now, I can count on one hand the number of times Cure Wounds was used (usually in a higher level slot) at our table, and Healing Word might have been used maybe a dozen times more than that (about 40 encounters or so) on unconscious PCs. Cure Wounds, though, is only used during tough or deadly encounters. About 4 or 5 Healing Potions were also used in combat (mostly in tough fights by casters low on spells). [/QUOTE]
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