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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="keterys" data-source="post: 6593521" data-attributes="member: 43019"><p>True, but that healing discussion is fairly tangental. Also...</p><p></p><p>While our group is 9th _now_, it did start at 1st level, so it's still very applicable.</p><p></p><p>Further, his group being full of healers _who don't heal_ is still probably relevant. I mean, nobody really expects the Ranger to be casting cure wounds often, even if he's capable. I can't speak for how often his group heals, though, since I have not observed it myself.</p><p></p><p>Weirdly enough, the _more_ optimized you are, the less valid cure wounds becomes. "Do 100 damage to the enemies or heal 20 hp" is a really tough comparison to make. It's all about action economy though. If you have a cleric who can do little other than heal, and he's got an optimized archer and great weapon fighter who are getting knocked down, it is _absolutely_ worthwhile for him to spend his action to get them up. It's not like his sacred flame can remotely compare.</p><p></p><p>Though you still face the range issue. If you're taking an opportunity attack or opening up an ally to an attack by moving, that's a big problem.</p><p></p><p>Then you face the "does it actually make a difference problem", and the answer is that optimized monster damage is far higher than the amount you're healing, typically blowing past the difference between cure wounds and healing word straight back to 0 hp.</p><p></p><p>Finally, you have the final result of "2 hp per spell level" more healed, which is trivial to make up even if you drop a monster even a single action earlier.</p></blockquote><p></p>
[QUOTE="keterys, post: 6593521, member: 43019"] True, but that healing discussion is fairly tangental. Also... While our group is 9th _now_, it did start at 1st level, so it's still very applicable. Further, his group being full of healers _who don't heal_ is still probably relevant. I mean, nobody really expects the Ranger to be casting cure wounds often, even if he's capable. I can't speak for how often his group heals, though, since I have not observed it myself. Weirdly enough, the _more_ optimized you are, the less valid cure wounds becomes. "Do 100 damage to the enemies or heal 20 hp" is a really tough comparison to make. It's all about action economy though. If you have a cleric who can do little other than heal, and he's got an optimized archer and great weapon fighter who are getting knocked down, it is _absolutely_ worthwhile for him to spend his action to get them up. It's not like his sacred flame can remotely compare. Though you still face the range issue. If you're taking an opportunity attack or opening up an ally to an attack by moving, that's a big problem. Then you face the "does it actually make a difference problem", and the answer is that optimized monster damage is far higher than the amount you're healing, typically blowing past the difference between cure wounds and healing word straight back to 0 hp. Finally, you have the final result of "2 hp per spell level" more healed, which is trivial to make up even if you drop a monster even a single action earlier. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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