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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6593928" data-attributes="member: 2011"><p>Sorry, but it doesn't sound like the neogis were fighting that smart in the first place. Even Umber Hulks have an int of 9 (probably about the range of the least intelligent PCs). Why wouldn't they just burrow under the ground and use their natural talents of burrowing and tremorsense to come up under the party and wipe them out? Traps shouldn't bother umber hulks. They should just burrow through them, around them, under them. Or did you give the PCs solid rock for hundreds of feet in all directions to fight on and not actually ground?</p><p></p><p></p><p>As for "the ground the PCs decided to fight on", I've seen that fail a lot. The players have a plan in mind and it doesn't materialize, or it only partially works, or it backfires. Not always, but often. The first casualty of any battle is usually the plan (for either side). The reason is that neither side has a real clue about what is going to happen, they just know what they expect to happen. Combat is usually fluid and unpredictable.</p><p></p><p></p><p>Course, if the DM forces the PC plan to materialize and forces it to work out just perfect for the PCs, then I guess it all works out. Personally, I prefer real challenges as opposed to "Oh, the NPC spell caster cannot actually cast his Fireball. Lucky for you guys.".</p><p></p><p>Sorry, but what you are describing here sounds like DM spoon feeding. If the DM creates such a overwhelming scenario, he's forced to fudge monster decisions and damage and such, just to make it a game. Not my cup of tea when the DM prevents the PCs from getting wiped by a vastly superior force (unless of course the PC allies were just as tough as the enemy in which case, why the heck are the players playing the game? To be outmatched by their allies?).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6593928, member: 2011"] Sorry, but it doesn't sound like the neogis were fighting that smart in the first place. Even Umber Hulks have an int of 9 (probably about the range of the least intelligent PCs). Why wouldn't they just burrow under the ground and use their natural talents of burrowing and tremorsense to come up under the party and wipe them out? Traps shouldn't bother umber hulks. They should just burrow through them, around them, under them. Or did you give the PCs solid rock for hundreds of feet in all directions to fight on and not actually ground? As for "the ground the PCs decided to fight on", I've seen that fail a lot. The players have a plan in mind and it doesn't materialize, or it only partially works, or it backfires. Not always, but often. The first casualty of any battle is usually the plan (for either side). The reason is that neither side has a real clue about what is going to happen, they just know what they expect to happen. Combat is usually fluid and unpredictable. Course, if the DM forces the PC plan to materialize and forces it to work out just perfect for the PCs, then I guess it all works out. Personally, I prefer real challenges as opposed to "Oh, the NPC spell caster cannot actually cast his Fireball. Lucky for you guys.". Sorry, but what you are describing here sounds like DM spoon feeding. If the DM creates such a overwhelming scenario, he's forced to fudge monster decisions and damage and such, just to make it a game. Not my cup of tea when the DM prevents the PCs from getting wiped by a vastly superior force (unless of course the PC allies were just as tough as the enemy in which case, why the heck are the players playing the game? To be outmatched by their allies?). [/QUOTE]
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