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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6594561" data-attributes="member: 2011"><p>When someone posts lopsided odds and states that they won, I say great.</p><p></p><p>When someone posts impossible odds and states that they won, I call shenanigans. There's always a trick involved. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Fact?</p><p></p><p>What a strange philosophy. PCs do not win equal fights because the DM makes it easy for them and does not play the monsters lethally.</p><p></p><p>PCs win basically equal fights because of spells and special abilities. D&D has always been that way.</p><p></p><p>Monsters and NPCs run out spells and special abilities quickly because in every version of the game, the vast majority of them only have 0 to 3 total. After that, they rely on some standard run of the mill attacks until they are dead.</p><p></p><p>PCs, on the other hand, almost always have something left in the tank. Mass Cure spells. Web spells. Fireball spells. Action points in 4E. Something that shifts action economy in their favor or changes an unconscious or nearly unconscious PC into a partially healthy PC.</p><p></p><p>That's the edge that most monsters/NPCs do not have. When monsters get to zero hit points, they die. When PCs get to zero hit points, they often get healed.</p><p></p><p>The main reason PCs win is because of attrition and the shift of action economy. Eventually, the monsters get whittled down and do not get back up whereas if the PCs get whittled down, other PCs bring them back up to continue the fight.</p><p></p><p>The other main reason PCs typically survive their fights is because players hole up when the PCs run low on resources after encounters. The monsters typically do not have this option. Monsters and NPCs typically run out of good options part way through a single encounter as opposed to after six encounters and are left with subpar options.</p><p></p><p>These are the reasons PCs win. Not because DMs are being easy on them.</p><p></p><p></p><p>Granted, there are unusual situations where the NPCs are truly equal to the PCs (like a Mirror of Opposition, or a team of same or higher level evil adventurers designed just like PCs), but equality in D&D tends to mean similar levels, hit points, AC, damage, and numbers; not the go to the well abilities of PCs (like not being killed at 0 hit points).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6594561, member: 2011"] When someone posts lopsided odds and states that they won, I say great. When someone posts impossible odds and states that they won, I call shenanigans. There's always a trick involved. :lol: Fact? What a strange philosophy. PCs do not win equal fights because the DM makes it easy for them and does not play the monsters lethally. PCs win basically equal fights because of spells and special abilities. D&D has always been that way. Monsters and NPCs run out spells and special abilities quickly because in every version of the game, the vast majority of them only have 0 to 3 total. After that, they rely on some standard run of the mill attacks until they are dead. PCs, on the other hand, almost always have something left in the tank. Mass Cure spells. Web spells. Fireball spells. Action points in 4E. Something that shifts action economy in their favor or changes an unconscious or nearly unconscious PC into a partially healthy PC. That's the edge that most monsters/NPCs do not have. When monsters get to zero hit points, they die. When PCs get to zero hit points, they often get healed. The main reason PCs win is because of attrition and the shift of action economy. Eventually, the monsters get whittled down and do not get back up whereas if the PCs get whittled down, other PCs bring them back up to continue the fight. The other main reason PCs typically survive their fights is because players hole up when the PCs run low on resources after encounters. The monsters typically do not have this option. Monsters and NPCs typically run out of good options part way through a single encounter as opposed to after six encounters and are left with subpar options. These are the reasons PCs win. Not because DMs are being easy on them. Granted, there are unusual situations where the NPCs are truly equal to the PCs (like a Mirror of Opposition, or a team of same or higher level evil adventurers designed just like PCs), but equality in D&D tends to mean similar levels, hit points, AC, damage, and numbers; not the go to the well abilities of PCs (like not being killed at 0 hit points). [/QUOTE]
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