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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6594910" data-attributes="member: 2011"><p>Actually, you control your DM in a different way.</p><p></p><p></p><p>Fangs have an Int of 10.</p><p></p><p>Fang: "We all stay here till magic fire run out. Then we fight."</p><p></p><p></p><p>Alternatively, just use the Shove action. Run up and shove the Monk or Fighter 5 feet out of the way behind the other PC and move into his space. The two gnolls in front each get one shove per round. Sure, it might not happen the first round (Gnolls are pretty strong though), but sooner or later, the gnolls break through. Narratively, 23 Gnolls of 14 and greater strength just push through the line of the Monk and Fighter. Mechanically, the two gnolls in front push the a PC 5 feet back behind the other PC and then all of the Gnolls move down the congo line through that breach as far as their movement allows them. One of them will take an OA from the Monk and one of them will take an OA from the Fighter, but many of them break through nonetheless in a single round.</p><p></p><p>This is what would narratively happen when 23 200+ pound gnolls rush down a corridor. They would overwhelm the two defenders at the end of it. It's not that the Gnolls are so smart that they would use the Shove action instead of attacking, it's that mechanically, this is the main tool that the 5E game system gives DMs and players to have a group of rushing characters (PC or NPC) bust past a front line.</p><p></p><p>Have you ever seen a panicked crowd rush down a hallway? That is what should happen here.</p><p></p><p>The monsters shouldn't just calmly wait at the other end of the corridor, waiting for their turn to die.</p><p></p><p></p><p>Sorry, but your DM is not using the tools at his disposal.</p><p></p><p></p><p>Your group of super tacticians and optimizers would be so smoked at my table if you begged me to throw CR 8 challenges at you at level 3.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6594910, member: 2011"] Actually, you control your DM in a different way. Fangs have an Int of 10. Fang: "We all stay here till magic fire run out. Then we fight." Alternatively, just use the Shove action. Run up and shove the Monk or Fighter 5 feet out of the way behind the other PC and move into his space. The two gnolls in front each get one shove per round. Sure, it might not happen the first round (Gnolls are pretty strong though), but sooner or later, the gnolls break through. Narratively, 23 Gnolls of 14 and greater strength just push through the line of the Monk and Fighter. Mechanically, the two gnolls in front push the a PC 5 feet back behind the other PC and then all of the Gnolls move down the congo line through that breach as far as their movement allows them. One of them will take an OA from the Monk and one of them will take an OA from the Fighter, but many of them break through nonetheless in a single round. This is what would narratively happen when 23 200+ pound gnolls rush down a corridor. They would overwhelm the two defenders at the end of it. It's not that the Gnolls are so smart that they would use the Shove action instead of attacking, it's that mechanically, this is the main tool that the 5E game system gives DMs and players to have a group of rushing characters (PC or NPC) bust past a front line. Have you ever seen a panicked crowd rush down a hallway? That is what should happen here. The monsters shouldn't just calmly wait at the other end of the corridor, waiting for their turn to die. Sorry, but your DM is not using the tools at his disposal. Your group of super tacticians and optimizers would be so smoked at my table if you begged me to throw CR 8 challenges at you at level 3. [/QUOTE]
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