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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6595288" data-attributes="member: 2011"><p>Actually, I do not do this as DM. Most of the encounters are within reach of the PCs, but not all. And most of my encounters are skewed towards the moderate to deadly side of the scale because I find easy fights a waste of precious gaming time.</p><p></p><p>On the other hand, I do know for a fact (regardless of people's claims) that the DMs who prefer CaW also put limits on their encounters. None of them have a god just come down and TPK the party. All of them give the PCs a fighting chance, or at least some chance to run away. Otherwise, they would not be DMs for long.</p><p></p><p>It's just a different place in the sand where the limits are drawn and for all DMs, it's still probably a bell curve (whether centered or skewed) of difficulty. Some fights which are easier for a given group, some which are tougher. Where the bell curve lies, though, is often different from table to table.</p><p></p><p></p><p>In Celtavian's case, the PCs and the PC team are more optimized both as individuals, and as a team. So, his DM challenges him with tougher fights. His DM could challenge him in other ways: like I did when I teleported the 8 character party into 3 groups without their own equipment; or by using the shove action so that the mob of foes could actually get past the player's so carefully designed front wall; or by even having a secret tunnel from the gnoll side of the battle to the PC side and half the gnolls flood into the PC held room from a different direction.</p><p></p><p>I think that the concept of CaS vs. CaW is silly. Running away as PCs because the fight is so tough is not such a wonderful gaming experience. It might seem realistic or plausible to some players at some tables, but it really is just a minor preference in the big scheme of things. The two camps are not that different. The players still sit around telling jokes and having fun. Both groups cheer when someone does something awesome at the table. Both sides make plans for how to approach an encounter. And the PCs typically survive in both camps. The environment is just slightly different, but many aspects of the environment is different at every single table anyway. This is just one of many aspects of the environment the PCs find themselves in.</p><p></p><p>This concept that the difference is SO great and that one group of players would hate the other style is overblown. I really think that this entire concept is the remnant of edition wars and not something that really matters for most players. It might matter for some DMs and for people who frequent gaming forums, but probably not for the vast majority of players. Most of them will have fun at most tables.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6595288, member: 2011"] Actually, I do not do this as DM. Most of the encounters are within reach of the PCs, but not all. And most of my encounters are skewed towards the moderate to deadly side of the scale because I find easy fights a waste of precious gaming time. On the other hand, I do know for a fact (regardless of people's claims) that the DMs who prefer CaW also put limits on their encounters. None of them have a god just come down and TPK the party. All of them give the PCs a fighting chance, or at least some chance to run away. Otherwise, they would not be DMs for long. It's just a different place in the sand where the limits are drawn and for all DMs, it's still probably a bell curve (whether centered or skewed) of difficulty. Some fights which are easier for a given group, some which are tougher. Where the bell curve lies, though, is often different from table to table. In Celtavian's case, the PCs and the PC team are more optimized both as individuals, and as a team. So, his DM challenges him with tougher fights. His DM could challenge him in other ways: like I did when I teleported the 8 character party into 3 groups without their own equipment; or by using the shove action so that the mob of foes could actually get past the player's so carefully designed front wall; or by even having a secret tunnel from the gnoll side of the battle to the PC side and half the gnolls flood into the PC held room from a different direction. I think that the concept of CaS vs. CaW is silly. Running away as PCs because the fight is so tough is not such a wonderful gaming experience. It might seem realistic or plausible to some players at some tables, but it really is just a minor preference in the big scheme of things. The two camps are not that different. The players still sit around telling jokes and having fun. Both groups cheer when someone does something awesome at the table. Both sides make plans for how to approach an encounter. And the PCs typically survive in both camps. The environment is just slightly different, but many aspects of the environment is different at every single table anyway. This is just one of many aspects of the environment the PCs find themselves in. This concept that the difference is SO great and that one group of players would hate the other style is overblown. I really think that this entire concept is the remnant of edition wars and not something that really matters for most players. It might matter for some DMs and for people who frequent gaming forums, but probably not for the vast majority of players. Most of them will have fun at most tables. [/QUOTE]
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