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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6595583" data-attributes="member: 5834"><p>It's extremely difficult to explain a complex battle in posts on a message board. I'll try to sum up certain key points:</p><p></p><p>1. You send forward snipers to kill gnolls in rooms that separate leaving a couple alive to send on to the next room to pull the crowd. We killed or wounded quite a few gnolls before their chief came charging up with the remainder of his tribe.</p><p></p><p>2. You choose a choke point you can hold near a corner. Not in an open long hallway. Why do you choose corner? I'll post this in bold for Karinsdad: <strong>limited visibility</strong> of what is occurring in the front line. So the majority of gnolls don't know what is going on from one to the next to coordinate the conga line can't mass force for the overrun crowd in a straight line. The corner we used was approximately 15 feet long with. We choked it out of visible range. </p><p></p><p>3. You focus fire the leader because once he dies, the coordination dies with him. He died in two rounds. His sons by round three or four. </p><p></p><p>4. The <em>flaming sphere</em> is still solid. It occupies a space. It choked the hallway behind the gnoll leaders to 5 feet wide. It did additional damage striking into gnolls while doing so. The damage advantage was vastly in our favor.</p><p></p><p>5. It was a very long, continuous fight that culminated in the hallway sequence.</p><p></p><p>Not sure why so many think this fight is so out of hand. It wasn't very hard. Shoving isn't so easy when you can't see what you're doing and you're trying to apply a large group around a corner squeezed to five foot wide by a <em>flaming sphere</em> that damages you if you stay in there for a round. They certainly didn't want to get hit by it. </p><p></p><p>Is the Fang gnoll leader really going to think the party is going to kill him in 12 seconds? This guy who leads his tribe through force? With his two sons with glaives at his back? Doubtful. </p><p></p><p>The battle was well done by us. If the gnolls had more time, maybe they mass and push us back. They didn't have time. We didn't play them thinking that quickly on their feet. Nor did we play them wanting to run into a fiery sphere that burned them up. What if they don't make it past the party? Then they burn. It gave us the rounds we needed to finish their leaders. Once their leaders were down, they were easy pickings. </p><p></p><p>I keep hearing Karinsdad talking about 23 attacks. 23 arrows at +3 to hit against any AC of 18 is 25% chance to hit. That's 6 arrow hits for an average of 5.5 an arrow. 2.5 against the warlock. If they had massed their fire in that fashion, they would have done 18 points to the warlock if all 23 fire at the same guy. Even if they split their arrows, that is less damage to the warlock and more damage to the monk. He'll remove one with Deflect Arrows. We had plenty of means of slowing their damage down substantially and we did way more ranged damage.</p><p></p><p>Gnolls are not that tough. It is more surprising to me that anyone would have considered this a tough win.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6595583, member: 5834"] It's extremely difficult to explain a complex battle in posts on a message board. I'll try to sum up certain key points: 1. You send forward snipers to kill gnolls in rooms that separate leaving a couple alive to send on to the next room to pull the crowd. We killed or wounded quite a few gnolls before their chief came charging up with the remainder of his tribe. 2. You choose a choke point you can hold near a corner. Not in an open long hallway. Why do you choose corner? I'll post this in bold for Karinsdad: [b]limited visibility[/b] of what is occurring in the front line. So the majority of gnolls don't know what is going on from one to the next to coordinate the conga line can't mass force for the overrun crowd in a straight line. The corner we used was approximately 15 feet long with. We choked it out of visible range. 3. You focus fire the leader because once he dies, the coordination dies with him. He died in two rounds. His sons by round three or four. 4. The [I]flaming sphere[/I] is still solid. It occupies a space. It choked the hallway behind the gnoll leaders to 5 feet wide. It did additional damage striking into gnolls while doing so. The damage advantage was vastly in our favor. 5. It was a very long, continuous fight that culminated in the hallway sequence. Not sure why so many think this fight is so out of hand. It wasn't very hard. Shoving isn't so easy when you can't see what you're doing and you're trying to apply a large group around a corner squeezed to five foot wide by a [I]flaming sphere[/I] that damages you if you stay in there for a round. They certainly didn't want to get hit by it. Is the Fang gnoll leader really going to think the party is going to kill him in 12 seconds? This guy who leads his tribe through force? With his two sons with glaives at his back? Doubtful. The battle was well done by us. If the gnolls had more time, maybe they mass and push us back. They didn't have time. We didn't play them thinking that quickly on their feet. Nor did we play them wanting to run into a fiery sphere that burned them up. What if they don't make it past the party? Then they burn. It gave us the rounds we needed to finish their leaders. Once their leaders were down, they were easy pickings. I keep hearing Karinsdad talking about 23 attacks. 23 arrows at +3 to hit against any AC of 18 is 25% chance to hit. That's 6 arrow hits for an average of 5.5 an arrow. 2.5 against the warlock. If they had massed their fire in that fashion, they would have done 18 points to the warlock if all 23 fire at the same guy. Even if they split their arrows, that is less damage to the warlock and more damage to the monk. He'll remove one with Deflect Arrows. We had plenty of means of slowing their damage down substantially and we did way more ranged damage. Gnolls are not that tough. It is more surprising to me that anyone would have considered this a tough win. [/QUOTE]
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