Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6597617" data-attributes="member: 5834"><p>That's what it did result in with the back line getting burned. </p><p></p><p>The DM chose to play the gnolls afraid of getting burned after their initial archer foray caused quite a few to get burned. They backed up waiting for their gnoll leader to kill them. Didn't seem out of character for a gnoll. We had the sons and the single gnoll shifting back and forth to avoid the burning in the ten foot space. </p><p></p><p>At this point the fight is over. I reran it using your tactics. The gnolls did break into the room. As I stated, the only real threat were the pack lords and the Fang. The regular gnolls had little chance of defeating the warlock/fighter with armor mastery.</p><p></p><p>Unless you truly believe that a pack of gnolls would run into a room of five people and all twenty three attack the warlock/fighter backing in and out on him ignoring everyone else, we still win. The cleric is no slouch in the AC and hit point department. The wizard I believe had 16 AC. The fighter had 16 as well. With +3 and +4 to hit for the gnolls, the spread attacks worked out in our favor.</p><p></p><p>I will give you this. The grappling tactic did allow the gnolls to enter the room. After going over the fight again, it almost seems like we should have done in that in the first place. The wizard and Eldritch Knight were able to coordinate <em>thunderwave</em> hits that hammered the gnolls in mass allowing the warlock to feast as most of the gnolls were in one hit kill range after that. The <em>Flaming sphere</em> wasn't stuck in one place. The wizard was able to use it to do damage and place it where the gnolls couldn't mass against any single character without giving us AOOs if they wanted to avoid getting burned. Our attacks do more than the average damage of the sphere, that also helped. Placing our backs against the wall and standing side by side also avoided the gnolls massing against us.</p><p></p><p>I'll remember this next time. We'll coordinate allowing a certain number of creatures through to take full advantage of AoE spells. Thank you for helping to improve our strategy. Letting a mob of creatures through and letting them engage is much better than letting them focus on two characters in a hallway. This discussion did turn out to be fruitful.</p><p></p><p>If you're ever in the same situation, better to let the mob enter the room and have readied AoE spells. Let that be the lesson.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6597617, member: 5834"] That's what it did result in with the back line getting burned. The DM chose to play the gnolls afraid of getting burned after their initial archer foray caused quite a few to get burned. They backed up waiting for their gnoll leader to kill them. Didn't seem out of character for a gnoll. We had the sons and the single gnoll shifting back and forth to avoid the burning in the ten foot space. At this point the fight is over. I reran it using your tactics. The gnolls did break into the room. As I stated, the only real threat were the pack lords and the Fang. The regular gnolls had little chance of defeating the warlock/fighter with armor mastery. Unless you truly believe that a pack of gnolls would run into a room of five people and all twenty three attack the warlock/fighter backing in and out on him ignoring everyone else, we still win. The cleric is no slouch in the AC and hit point department. The wizard I believe had 16 AC. The fighter had 16 as well. With +3 and +4 to hit for the gnolls, the spread attacks worked out in our favor. I will give you this. The grappling tactic did allow the gnolls to enter the room. After going over the fight again, it almost seems like we should have done in that in the first place. The wizard and Eldritch Knight were able to coordinate [I]thunderwave[/I] hits that hammered the gnolls in mass allowing the warlock to feast as most of the gnolls were in one hit kill range after that. The [I]Flaming sphere[/I] wasn't stuck in one place. The wizard was able to use it to do damage and place it where the gnolls couldn't mass against any single character without giving us AOOs if they wanted to avoid getting burned. Our attacks do more than the average damage of the sphere, that also helped. Placing our backs against the wall and standing side by side also avoided the gnolls massing against us. I'll remember this next time. We'll coordinate allowing a certain number of creatures through to take full advantage of AoE spells. Thank you for helping to improve our strategy. Letting a mob of creatures through and letting them engage is much better than letting them focus on two characters in a hallway. This discussion did turn out to be fruitful. If you're ever in the same situation, better to let the mob enter the room and have readied AoE spells. Let that be the lesson. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top