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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6597789" data-attributes="member: 2011"><p>Actually, quite a few. The chasme only does 40 points of damage on average. Most 6th level wizards have 32 or 38 hit points. Most 6th level fighters have 52 or 58. It's the 78 points of damage if it criticals that really matters because that will kill many mid to low hit point PCs with a single hit. The hit point maximum reduction probably won't matter that much in a combat (although it might affect future encounters that day), nor will the Drone ability.</p><p></p><p>But a group of chasme is much higher than a CR 6 encounter and I wouldn't expect a group of 6th level PCs to fight them. One chasme is considered Easy by the CR guidelines for a party of 4 6th level PCs, two chasmes are considered deadly.</p><p></p><p></p><p></p><p>I consider this to be a flaw of Power Word Kill, not the Demilich. PWK is an enchantment spell without a save. Although the 3E version of it also did not have a save, it did have spell resistance. In a game where creatures get to save every single round vs. spells, they kind of missed the boat on this one.</p><p></p><p></p><p></p><p>I think this is a relic of the CR mechanic, lack of granularity. For example, wolves are at the very top of the CR 1/4 food chain (I'd usually prefer to fight a zombie than a wolf). Not quite as powerful as most CR 1/2 creatures, but definitely one of the strongest of the CR 1/4 ones.</p><p></p><p></p><p>It's also why I started this thread. My wizard felt like the gnoll, not the orc. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6597789, member: 2011"] Actually, quite a few. The chasme only does 40 points of damage on average. Most 6th level wizards have 32 or 38 hit points. Most 6th level fighters have 52 or 58. It's the 78 points of damage if it criticals that really matters because that will kill many mid to low hit point PCs with a single hit. The hit point maximum reduction probably won't matter that much in a combat (although it might affect future encounters that day), nor will the Drone ability. But a group of chasme is much higher than a CR 6 encounter and I wouldn't expect a group of 6th level PCs to fight them. One chasme is considered Easy by the CR guidelines for a party of 4 6th level PCs, two chasmes are considered deadly. I consider this to be a flaw of Power Word Kill, not the Demilich. PWK is an enchantment spell without a save. Although the 3E version of it also did not have a save, it did have spell resistance. In a game where creatures get to save every single round vs. spells, they kind of missed the boat on this one. I think this is a relic of the CR mechanic, lack of granularity. For example, wolves are at the very top of the CR 1/4 food chain (I'd usually prefer to fight a zombie than a wolf). Not quite as powerful as most CR 1/2 creatures, but definitely one of the strongest of the CR 1/4 ones. It's also why I started this thread. My wizard felt like the gnoll, not the orc. :lol: [/QUOTE]
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