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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6598064" data-attributes="member: 2011"><p>Do you have a rules quote for that? Maybe from the MM? I didn't know that it worked that way.</p><p></p><p></p><p></p><p>It doesn't matter if it is a 9th level spell. Save or suck, quite frankly, sucks. No save just die goes way beyond suck. This is way too abusable. The 200 hit point monster just took 110 points of damage, now it dies.</p><p></p><p>The hit points of the Lich (which is immune or resistant to most damage) is fine. It's the terribly written PWK spell that does not balance with the rest of the game system.</p><p></p><p></p><p>This is not too dissimilar to the original rules for Battlerager Fighters in 4E that totally did not take into account minions. When creating rules, the designers have to take into account all of the other rules. The other rules of 5E magic is that because magic resistance no longer exists and in order to make spell casters less powerful, they added in saves every round. For PWK, they did the opposite. They got rid of magic resistance and kept the "no save" part of it and made it stronger, instead of weaker.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>True, but this is totally DM dependent. I would think that most gnolls running down a corridor would at least try to touch a magically appearing wall or creature with their spears. Maybe a wall of fire might be more unlikely to be touched, but then again, it doesn't give off heat (IIRC). Maybe an illusion of something a bit more scarey (like a wall of weird moving colors might seem like something that someone is unwilling to touch).</p><p></p><p>DMs who always say yes might be amiable to a simple illusion holding off gnolls without the gnolls trying anything. A DM who does not, might not.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6598064, member: 2011"] Do you have a rules quote for that? Maybe from the MM? I didn't know that it worked that way. It doesn't matter if it is a 9th level spell. Save or suck, quite frankly, sucks. No save just die goes way beyond suck. This is way too abusable. The 200 hit point monster just took 110 points of damage, now it dies. The hit points of the Lich (which is immune or resistant to most damage) is fine. It's the terribly written PWK spell that does not balance with the rest of the game system. This is not too dissimilar to the original rules for Battlerager Fighters in 4E that totally did not take into account minions. When creating rules, the designers have to take into account all of the other rules. The other rules of 5E magic is that because magic resistance no longer exists and in order to make spell casters less powerful, they added in saves every round. For PWK, they did the opposite. They got rid of magic resistance and kept the "no save" part of it and made it stronger, instead of weaker. Agreed. True, but this is totally DM dependent. I would think that most gnolls running down a corridor would at least try to touch a magically appearing wall or creature with their spears. Maybe a wall of fire might be more unlikely to be touched, but then again, it doesn't give off heat (IIRC). Maybe an illusion of something a bit more scarey (like a wall of weird moving colors might seem like something that someone is unwilling to touch). DMs who always say yes might be amiable to a simple illusion holding off gnolls without the gnolls trying anything. A DM who does not, might not. [/QUOTE]
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