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General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6598362" data-attributes="member: 2011"><p>Except that Disintegrate is force damage. Force damage can be mitigated. Temp hit points, resistance to Force, or immunity to Force. There are few defenses against PWK except current hit points or counterspell. Disintegrate at 9th level (where it's other features are basically irrelevant) is about on par with PWK (with a save).</p><p></p><p>Granted, your point is well made. I just still think that mental compulsion auto-kill with virtually no defense (except hit point total) is pretty powerful. One typically will not Meteor Swarm the evil wizard while he is standing next to the King.</p><p></p><p>If I were to give a saving throw to PWK, I would make it one of the lousier ones. And I might even up its hit point total to make it better than Disintegrate.</p><p></p><p></p><p>And interestingly enough, 3E Disintegrate was 140 max average points, 5E is 108. They increased monster hit points and nerfed the spell.</p><p></p><p>3E PWK is 100 points and so is 5E. It's pretty obvious that they did not really look at PWK too closely. All of the 3E defenses against it are now gone (mind affecting, enchantment, magic resistance) and there are not many 5E ones.</p><p></p><p></p><p>I know one thing. If a DM throws 5E PWK at their players and they do not even get a save and have no real ways to mitigate it, there might be some hard feelings at some tables. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>3E had stronger heals. The Heal spell in 5E (about the only way most PCs can survive PWK) is about 50 points weaker than 3E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6598362, member: 2011"] Except that Disintegrate is force damage. Force damage can be mitigated. Temp hit points, resistance to Force, or immunity to Force. There are few defenses against PWK except current hit points or counterspell. Disintegrate at 9th level (where it's other features are basically irrelevant) is about on par with PWK (with a save). Granted, your point is well made. I just still think that mental compulsion auto-kill with virtually no defense (except hit point total) is pretty powerful. One typically will not Meteor Swarm the evil wizard while he is standing next to the King. If I were to give a saving throw to PWK, I would make it one of the lousier ones. And I might even up its hit point total to make it better than Disintegrate. And interestingly enough, 3E Disintegrate was 140 max average points, 5E is 108. They increased monster hit points and nerfed the spell. 3E PWK is 100 points and so is 5E. It's pretty obvious that they did not really look at PWK too closely. All of the 3E defenses against it are now gone (mind affecting, enchantment, magic resistance) and there are not many 5E ones. I know one thing. If a DM throws 5E PWK at their players and they do not even get a save and have no real ways to mitigate it, there might be some hard feelings at some tables. :erm: 3E had stronger heals. The Heal spell in 5E (about the only way most PCs can survive PWK) is about 50 points weaker than 3E. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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