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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6598525" data-attributes="member: 5834"><p>Yep. There's no rules quote. It explains how it works in the ability. You take the full damage from the attack. It reduces maximum hit points by the same amount of damage per listed at the same time it does damage. it does not list order of operations. So it all happens simultaneously unless you know of a ruling stating otherwise. It also is what makes the <em>harm</em> spell such a powerful damage dealer as well for the cleric.</p><p></p><p></p><p></p><p></p><p>I can't disagree. <em>Power word kill</em> is a no brainer at high level. Get someone under and 100 hit points and you have an "I win" button.</p><p></p><p></p><p></p><p></p><p></p><p>Just like in 4E, you aren't meant to hold them off forever. If you can get a few rounds out of it, the spell has done its job. In some ways 5E mirrors 4E making magic a temporary solution for a few rounds rather than a permanent solution like in 3E. There are a few spells that last longer than others like <em>suggestion</em> and <em>hypnotic pattern</em>, but most spells are short duration control. Doesn't mirror 4E's control spells? Short duration control to give the party a few round advantage in the damage/hit point race?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6598525, member: 5834"] Yep. There's no rules quote. It explains how it works in the ability. You take the full damage from the attack. It reduces maximum hit points by the same amount of damage per listed at the same time it does damage. it does not list order of operations. So it all happens simultaneously unless you know of a ruling stating otherwise. It also is what makes the [I]harm[/I] spell such a powerful damage dealer as well for the cleric. I can't disagree. [I]Power word kill[/I] is a no brainer at high level. Get someone under and 100 hit points and you have an "I win" button. Just like in 4E, you aren't meant to hold them off forever. If you can get a few rounds out of it, the spell has done its job. In some ways 5E mirrors 4E making magic a temporary solution for a few rounds rather than a permanent solution like in 3E. There are a few spells that last longer than others like [I]suggestion[/I] and [I]hypnotic pattern[/I], but most spells are short duration control. Doesn't mirror 4E's control spells? Short duration control to give the party a few round advantage in the damage/hit point race? [/QUOTE]
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