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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6599487" data-attributes="member: 5834"><p>Let's look at level 11 minus feats with the most damaging classes minus special abilities: </p><p></p><p>Barb, Paladin with Greataxe: Two Attacks: 1d12+5 or 23 avg. attack potential</p><p>Fighter with Greatsword: Three attacks: 2d6+5 per attack and avg. attack potential: 36</p><p>Caster using <em>fire bolt</em>: One bolt. points avg. att. potential: 16 or 17</p><p>Warlock using <em>Eldritch Blast</em>: Three blasts: 1d10+5 or avg. att. potential: 32</p><p></p><p>Even absent the use of feats and special abilities, I don't think adding ability to cantrip damage would imbalance the game. Once you take into account feats and special abilities, the martials shoot way ahead except in AoE situations. A <em>fireball</em> against a single target is 28 points. A mage can't even match the damage against a single target with a 3rd level spell slot. Adding ability to cantrip damage would be a very minor boost.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6599487, member: 5834"] Let's look at level 11 minus feats with the most damaging classes minus special abilities: Barb, Paladin with Greataxe: Two Attacks: 1d12+5 or 23 avg. attack potential Fighter with Greatsword: Three attacks: 2d6+5 per attack and avg. attack potential: 36 Caster using [I]fire bolt[/I]: One bolt. points avg. att. potential: 16 or 17 Warlock using [I]Eldritch Blast[/I]: Three blasts: 1d10+5 or avg. att. potential: 32 Even absent the use of feats and special abilities, I don't think adding ability to cantrip damage would imbalance the game. Once you take into account feats and special abilities, the martials shoot way ahead except in AoE situations. A [I]fireball[/I] against a single target is 28 points. A mage can't even match the damage against a single target with a 3rd level spell slot. Adding ability to cantrip damage would be a very minor boost. [/QUOTE]
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Low Level Wizards Really Do Suck in 5E
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