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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="pemerton" data-source="post: 6599566" data-attributes="member: 42582"><p>I tend to agree with someone upthread (maybe [MENTION=6787650]emdw45[/MENTION]?) that this is evidence that the fights weren't equal.</p><p></p><p>For instance, in 4e a notionally "balanced" encounter is one standard monster of the PCs' level per PC - but I think that the typical PC is at least as robust as an elite of his/her level, maybe a bit more (especially at higher levels), for the sorts of reasons that you give (depth of offensive ability, but even more so depth of recovery abilities).</p><p></p><p>In 4e, quite a few groups don't treat a "day" as literal, but use various approaches to ration extended rests (the simplest: you can only truly rest in a haven/city eg Rivendell, Minas Tirith not under siege, etc).</p><p></p><p>Is this an approach that can be used in 5e?</p><p></p><p></p><p>The combat with gnolls that [MENTION=5834]Celtavian[/MENTION] has described seems like the sort of thing that I might run in my 4e game.</p><p></p><p>I like to keep track of my XP budgets, to get a sense of what sort of threat I am presenting to the PCs (and thereby challenge to the players) but (like [MENTION=996]Tony Vargas[/MENTION] said upthread) I don't take the view that there is any particular degree of difficulty I'm bound by (within reason - much above level +4 to 6 in 4e can be pretty punishing!). But I do prefer that most of the decision-making take place during resolution (eg the choke-pointing and other tactics that Celtavian described) rather than in advance of the encounter. The latter style was a big part of play in the Rolemaster games I used to run, but these days I prefer the "immediacy"/"spontaneity" of the 4e makes-choices-in-the-moment approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6599566, member: 42582"] I tend to agree with someone upthread (maybe [MENTION=6787650]emdw45[/MENTION]?) that this is evidence that the fights weren't equal. For instance, in 4e a notionally "balanced" encounter is one standard monster of the PCs' level per PC - but I think that the typical PC is at least as robust as an elite of his/her level, maybe a bit more (especially at higher levels), for the sorts of reasons that you give (depth of offensive ability, but even more so depth of recovery abilities). In 4e, quite a few groups don't treat a "day" as literal, but use various approaches to ration extended rests (the simplest: you can only truly rest in a haven/city eg Rivendell, Minas Tirith not under siege, etc). Is this an approach that can be used in 5e? The combat with gnolls that [MENTION=5834]Celtavian[/MENTION] has described seems like the sort of thing that I might run in my 4e game. I like to keep track of my XP budgets, to get a sense of what sort of threat I am presenting to the PCs (and thereby challenge to the players) but (like [MENTION=996]Tony Vargas[/MENTION] said upthread) I don't take the view that there is any particular degree of difficulty I'm bound by (within reason - much above level +4 to 6 in 4e can be pretty punishing!). But I do prefer that most of the decision-making take place during resolution (eg the choke-pointing and other tactics that Celtavian described) rather than in advance of the encounter. The latter style was a big part of play in the Rolemaster games I used to run, but these days I prefer the "immediacy"/"spontaneity" of the 4e makes-choices-in-the-moment approach. [/QUOTE]
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