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*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6599697" data-attributes="member: 2011"><p>This sounds promising if the main way for such a character to survive is death saving throws. Cure spells and stabilization attempts do not cure or stabilize, they just give a bonus to your next death saving throw (e.g. +1 for stabilization, +1 per 10 hit points cured, so a Heal spell would almost guarantee one successful save). A PC could (like my wizard that started my thoughts on this thread) still die by rolling multiple 1s on death saving throws (I rolled two 1s back to back, I roll so much better as a DM than I do as a player <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />). And of course, a PC in this state would still take a death saving throw if an NPC damages him.</p><p></p><p>The rules would have to work identical for NPCs. They would just be unconscious and dying (instead of dead like normal at 0 hit points).</p><p></p><p>But this doesn't address the PWK vs. Disintegrate issue. So what if a foe is unconscious and not dead? Typically, his enemies will still finish him off and his odds of surviving if they do not are not very good. This still makes Disintegrate better and PWK is still worse than save or die, and the Demilich can still be taken out with a single spell.</p><p></p><p></p><p>I kind of like the concept, but it still needs some adjustments. I'm not sure what.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6599697, member: 2011"] This sounds promising if the main way for such a character to survive is death saving throws. Cure spells and stabilization attempts do not cure or stabilize, they just give a bonus to your next death saving throw (e.g. +1 for stabilization, +1 per 10 hit points cured, so a Heal spell would almost guarantee one successful save). A PC could (like my wizard that started my thoughts on this thread) still die by rolling multiple 1s on death saving throws (I rolled two 1s back to back, I roll so much better as a DM than I do as a player :lol:). And of course, a PC in this state would still take a death saving throw if an NPC damages him. The rules would have to work identical for NPCs. They would just be unconscious and dying (instead of dead like normal at 0 hit points). But this doesn't address the PWK vs. Disintegrate issue. So what if a foe is unconscious and not dead? Typically, his enemies will still finish him off and his odds of surviving if they do not are not very good. This still makes Disintegrate better and PWK is still worse than save or die, and the Demilich can still be taken out with a single spell. I kind of like the concept, but it still needs some adjustments. I'm not sure what. [/QUOTE]
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