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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6600171" data-attributes="member: 5834"><p>At higher level for nearly the same resource you can use <em>aid</em> to the same effect as <em>healing word</em>. Unless you're benefitting from the bonus action. How can terrain and enemies cause AoOs for your cleric? Doesn't the cleric set up with your melees to deliver other touch spells that might be needed? There is no need for the cleric to move in and out causing AoOs. How are they getting AoOs? Terrain and enemies that cause constant AoOs makes seems strange. Why would they do that? Your cleric can also fight in melee or up close. They have very few pure ranged attack spells that get disadvantage when used. I see no situation that occurs with any regularity that would cause AoOs either due to terrain or enemies with your cleric setting up in touch range. The cleric usually has amongst the most hit points in the group. Usually second or third unless they are poorly built or the player makes different style choices. For example, my current cleric will end at 20 with roughly 229 hit points. Not much behind the fighter. Maybe you don't allow feats as Tough is a good one for a cleric.</p><p></p><p>If you are operating with next to no healing and all damage dealers without dying, that does not seem like a difficult game (though that is relative). You should be dying at higher level quite often in a hard game using only <em>healing word</em>. Let's illustrate an example. You're fighting a dragon. You get a character back up with <em>healing word</em>. Dragon claw attack hits, character drops. Second claw attack hits. Character misses two death saves automatically due to crit. Even if the dragon bites different PC. Next character goes, dragon's legendary action wing buffet means character dead. He is only one away from death after a single extra claw hit after falling. Is your DM not going for the kill when you guys fall? Our DM does go for the kill. It's very easy to kill a PC after they fall to make sure the healing weeble-wobble effect doesn't happen. </p><p></p><p>If your DM doesn't go for the kill after you fall, I can see you choosing <em>healing word</em>. Our DM stopped that strange product of the game by going for the kill when we figured out under the new rules a paladin could effectively keep someone up for an insane amount of time with Lay on Hands and that we were spending a 1st level spell to keep someone up even at high level. He felt the resource expenditure by the party was minimal to keep someone at full combat effectiveness, so killing party members was the answer he decided the bad guys would take to stop this from happening. </p><p></p><p>Once we read the rules, we found out how easy it to die. Melee attack in five feet gets advantage to hit and is an automatic crit that causes two missed death saves. When fighting legendary creatures, even their lair actions can be used to finish someone in that state. We lost a few party members to the lair actions after they had fallen.</p><p></p><p>Is your DM going for the kill after you fall? If the answer is no, then I understand your game and your choices.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6600171, member: 5834"] At higher level for nearly the same resource you can use [I]aid[/I] to the same effect as [I]healing word[/I]. Unless you're benefitting from the bonus action. How can terrain and enemies cause AoOs for your cleric? Doesn't the cleric set up with your melees to deliver other touch spells that might be needed? There is no need for the cleric to move in and out causing AoOs. How are they getting AoOs? Terrain and enemies that cause constant AoOs makes seems strange. Why would they do that? Your cleric can also fight in melee or up close. They have very few pure ranged attack spells that get disadvantage when used. I see no situation that occurs with any regularity that would cause AoOs either due to terrain or enemies with your cleric setting up in touch range. The cleric usually has amongst the most hit points in the group. Usually second or third unless they are poorly built or the player makes different style choices. For example, my current cleric will end at 20 with roughly 229 hit points. Not much behind the fighter. Maybe you don't allow feats as Tough is a good one for a cleric. If you are operating with next to no healing and all damage dealers without dying, that does not seem like a difficult game (though that is relative). You should be dying at higher level quite often in a hard game using only [I]healing word[/I]. Let's illustrate an example. You're fighting a dragon. You get a character back up with [I]healing word[/I]. Dragon claw attack hits, character drops. Second claw attack hits. Character misses two death saves automatically due to crit. Even if the dragon bites different PC. Next character goes, dragon's legendary action wing buffet means character dead. He is only one away from death after a single extra claw hit after falling. Is your DM not going for the kill when you guys fall? Our DM does go for the kill. It's very easy to kill a PC after they fall to make sure the healing weeble-wobble effect doesn't happen. If your DM doesn't go for the kill after you fall, I can see you choosing [I]healing word[/I]. Our DM stopped that strange product of the game by going for the kill when we figured out under the new rules a paladin could effectively keep someone up for an insane amount of time with Lay on Hands and that we were spending a 1st level spell to keep someone up even at high level. He felt the resource expenditure by the party was minimal to keep someone at full combat effectiveness, so killing party members was the answer he decided the bad guys would take to stop this from happening. Once we read the rules, we found out how easy it to die. Melee attack in five feet gets advantage to hit and is an automatic crit that causes two missed death saves. When fighting legendary creatures, even their lair actions can be used to finish someone in that state. We lost a few party members to the lair actions after they had fallen. Is your DM going for the kill after you fall? If the answer is no, then I understand your game and your choices. [/QUOTE]
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