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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Celtavian" data-source="post: 6600180" data-attributes="member: 5834"><p>I think the <em>cure wounds</em> versus <em>healing word</em> comes down to play-style. I'm thinking Karinsdad and Keterys would switch to <em>cure wounds</em> the moment they heard the cry, "Healer. Kill it." and everything in the room came after them. It's very important that the cleric stay with the martials, so they don't end up in a position to get surrounded and jacked. They often spend a few rounds casting nothing to keep a low profile. Let the wizard draw the "Wizard. Kill it." call. </p><p></p><p>We were told the same thing about damage in 3E. Then we tried running the cleric in a more offensive manner, it ended up the getting the cleric killed a bunch. Once the cleric goes down, the party is in a lot of trouble. It wasn't worth it to play the cleric as heavy offense. They can't take the targeting once the enemy figures out who the cleric is and gets them in range to attack. Most of our 3E combat clerics were built for healing and survivability due to the way we play. When the enemy knew who we were, the cleric was the first one targeted. They had to live because once the party brought the cleric down, we couldn't take the damage exchange the DM had designed.</p><p></p><p>That's our play-style. I can see how playing a fairly standard game where the DM doesn't play the enemy targeting healers and arcane casters once they are known choosing to run in a different fashion. As I explained in another post, the enemies go for the kill in our game. <em>Breath of Life</em> was a life saver many times in <em>Pathfinder</em>. Unfortunately in this edition, you can't build a cleric with quickened heal able to cast it twice in a round. <em>Revivify</em> is expensive. It's so easy to kill someone in this game and so hard to stop it unless the initiative falls right.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6600180, member: 5834"] I think the [I]cure wounds[/I] versus [I]healing word[/I] comes down to play-style. I'm thinking Karinsdad and Keterys would switch to [I]cure wounds[/I] the moment they heard the cry, "Healer. Kill it." and everything in the room came after them. It's very important that the cleric stay with the martials, so they don't end up in a position to get surrounded and jacked. They often spend a few rounds casting nothing to keep a low profile. Let the wizard draw the "Wizard. Kill it." call. We were told the same thing about damage in 3E. Then we tried running the cleric in a more offensive manner, it ended up the getting the cleric killed a bunch. Once the cleric goes down, the party is in a lot of trouble. It wasn't worth it to play the cleric as heavy offense. They can't take the targeting once the enemy figures out who the cleric is and gets them in range to attack. Most of our 3E combat clerics were built for healing and survivability due to the way we play. When the enemy knew who we were, the cleric was the first one targeted. They had to live because once the party brought the cleric down, we couldn't take the damage exchange the DM had designed. That's our play-style. I can see how playing a fairly standard game where the DM doesn't play the enemy targeting healers and arcane casters once they are known choosing to run in a different fashion. As I explained in another post, the enemies go for the kill in our game. [I]Breath of Life[/I] was a life saver many times in [I]Pathfinder[/I]. Unfortunately in this edition, you can't build a cleric with quickened heal able to cast it twice in a round. [I]Revivify[/I] is expensive. It's so easy to kill someone in this game and so hard to stop it unless the initiative falls right. [/QUOTE]
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