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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6603350" data-attributes="member: 6787650"><p>Naw. It's not obvious on first read-through, but the wizard spell list is much broader and more versatile than the sorcerer spell list. Access to Animate Dead, alone, means that the wizard has a better concentration economy than the Sorcerer does. The sorcerer doesn't get Conjure (Minor) Elemental(s), either, so his only choice for generating meat shields is Animate Object, which is extremely short-duration and therefore has to be cast during combat and not in advance. Wizard has Find Familiar, Sorcerer doesn't, so no free advantage for the sorc. Wizard has Leomund's Tiny Hut and Rary's Telepathic Bond, Sorcerer doesn't, so wizard has two of the best rituals in the game but Sorcerer doesn't (unless he spends a feat)--nor even the minor rituals like Water Breathing. The wizard gets Arcane Recovery, which gives him more spells per day than the Sorcerer unless the Sorcerer spends his metamagic on regaining spells, in which case he might as well just be a wizard.</p><p></p><p>There are things about sorcerers that are nice. Quickened cantrips is nice for instance so you can cast twice per round, or cast Hypnotic Pattern and a cantrip, but it isn't nicer than an air elemental and a cantrip, much less an air elemental, four supercharged skeleton archers doing 1d6+5 each and a cantrip. Wizards don't need enhancement, they're fine, due largely to the strength of their spell list.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6603350, member: 6787650"] Naw. It's not obvious on first read-through, but the wizard spell list is much broader and more versatile than the sorcerer spell list. Access to Animate Dead, alone, means that the wizard has a better concentration economy than the Sorcerer does. The sorcerer doesn't get Conjure (Minor) Elemental(s), either, so his only choice for generating meat shields is Animate Object, which is extremely short-duration and therefore has to be cast during combat and not in advance. Wizard has Find Familiar, Sorcerer doesn't, so no free advantage for the sorc. Wizard has Leomund's Tiny Hut and Rary's Telepathic Bond, Sorcerer doesn't, so wizard has two of the best rituals in the game but Sorcerer doesn't (unless he spends a feat)--nor even the minor rituals like Water Breathing. The wizard gets Arcane Recovery, which gives him more spells per day than the Sorcerer unless the Sorcerer spends his metamagic on regaining spells, in which case he might as well just be a wizard. There are things about sorcerers that are nice. Quickened cantrips is nice for instance so you can cast twice per round, or cast Hypnotic Pattern and a cantrip, but it isn't nicer than an air elemental and a cantrip, much less an air elemental, four supercharged skeleton archers doing 1d6+5 each and a cantrip. Wizards don't need enhancement, they're fine, due largely to the strength of their spell list. [/QUOTE]
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