Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goemoe" data-source="post: 6603467" data-attributes="member: 72224"><p>Arcane recovery is no gain vs. sorcery points, I see them equal. Both offer many new choices. The longer spell list is like beating a dead horse. Well yes, but that can't be all and does not help you much in combats and especially during lower levels. Our groups never play beyond level 10, so we have to look at the classes from lvl 1-10 (which meets the name of the topic well) The sorcerer can well get all those rituals easily via feats, no big deal here to. Our sorcerer follows the fey path and gets his sprite familiar as a choice leaving out resistance, more damage and still chose it over the wizard. The sorcerer gets some bang for the buck, the wizard doesn't. The only argument over and over is his spell-list. What about all his class features? Other than arcane recovery there is nothing worth mentioning and that is exactly the point. If the wizard would have some other cool features (which he did in earlier editions) like spell mastery (18th lvl? really who is playing 18th lvl chars?), spell research, meta magic, signature spells or something really great about its schools, we wouldn't have over 100 pages of discussions about the weak and mostly boring (as a class, I would still play one which is a totally different topic. I wouldn't discuss it, if I wouldn't care <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) class as written.</p><p></p><p></p><p>Really? You don't need furniture because you have lots 'n lots of rooms? <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>My group will revamp the wizard totally. We will split it into Researcher, Specialist(as a single subclass) and Artificer(worth its name). We believe the problem with the wizard has been the vision of the designers to must have specialists as subclasses. Those are not different enough to justify complete subclasses watering the whole wizard down to a boring excuse with a great spellist. I know I can't convice you, but perhaps some designer get a clou in this thread what went wrong. Well yes, it went wrong or we would not have this discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goemoe, post: 6603467, member: 72224"] Arcane recovery is no gain vs. sorcery points, I see them equal. Both offer many new choices. The longer spell list is like beating a dead horse. Well yes, but that can't be all and does not help you much in combats and especially during lower levels. Our groups never play beyond level 10, so we have to look at the classes from lvl 1-10 (which meets the name of the topic well) The sorcerer can well get all those rituals easily via feats, no big deal here to. Our sorcerer follows the fey path and gets his sprite familiar as a choice leaving out resistance, more damage and still chose it over the wizard. The sorcerer gets some bang for the buck, the wizard doesn't. The only argument over and over is his spell-list. What about all his class features? Other than arcane recovery there is nothing worth mentioning and that is exactly the point. If the wizard would have some other cool features (which he did in earlier editions) like spell mastery (18th lvl? really who is playing 18th lvl chars?), spell research, meta magic, signature spells or something really great about its schools, we wouldn't have over 100 pages of discussions about the weak and mostly boring (as a class, I would still play one which is a totally different topic. I wouldn't discuss it, if I wouldn't care ;) ) class as written. Really? You don't need furniture because you have lots 'n lots of rooms? :-S My group will revamp the wizard totally. We will split it into Researcher, Specialist(as a single subclass) and Artificer(worth its name). We believe the problem with the wizard has been the vision of the designers to must have specialists as subclasses. Those are not different enough to justify complete subclasses watering the whole wizard down to a boring excuse with a great spellist. I know I can't convice you, but perhaps some designer get a clou in this thread what went wrong. Well yes, it went wrong or we would not have this discussion. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top