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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6661720" data-attributes="member: 2011"><p>So far, I only created the chain 3 NPCs deep (well, technically, 4 since Szass Tam is an eventual given, but there will probably be a few between the current BBEG and him) and the first from HotDQ was killed off when I was still a player instead of the DM. But, once necessity rears its head, more concepts will result in bigger, badder BBEGs up the chain (BBEGs who are not even a thought yet in my world view). I tend to only detail the next guy up the chain and only fill in more details on latter villains once it seems that the current one is about to meet his (potentially temporary) demise.</p><p></p><p>A difficulty that I have always had with D&D is that the PCs level quickly, but the NPCs tend to level slower (or at least at my table). Hence, the 7th level NPC when the PCs were level 1 tends to be a nuisance at best when the PCs are level 10. Hence, I prefer to use the chain technique, allowing the PCs their victories and eventually replacing reoccurring villains with bigger, badder substitutes.</p><p></p><p>But unlike the Giants series, I prefer my BBEGs to be reoccurring so that the players develop emotional attachments to them before the PCs win, and I prefer to run multiple plots simultaneously so that there are more than one chain of BBEGs (I'm currently running Rot, PotA, and a homebrew plot).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6661720, member: 2011"] So far, I only created the chain 3 NPCs deep (well, technically, 4 since Szass Tam is an eventual given, but there will probably be a few between the current BBEG and him) and the first from HotDQ was killed off when I was still a player instead of the DM. But, once necessity rears its head, more concepts will result in bigger, badder BBEGs up the chain (BBEGs who are not even a thought yet in my world view). I tend to only detail the next guy up the chain and only fill in more details on latter villains once it seems that the current one is about to meet his (potentially temporary) demise. A difficulty that I have always had with D&D is that the PCs level quickly, but the NPCs tend to level slower (or at least at my table). Hence, the 7th level NPC when the PCs were level 1 tends to be a nuisance at best when the PCs are level 10. Hence, I prefer to use the chain technique, allowing the PCs their victories and eventually replacing reoccurring villains with bigger, badder substitutes. But unlike the Giants series, I prefer my BBEGs to be reoccurring so that the players develop emotional attachments to them before the PCs win, and I prefer to run multiple plots simultaneously so that there are more than one chain of BBEGs (I'm currently running Rot, PotA, and a homebrew plot). [/QUOTE]
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