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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="hejtmane" data-source="post: 6955947" data-attributes="member: 6799371"><p>Of the damaging Cantrips Ray of Frost, Chill Touch, Fire Bolt because they have to hit mechanic and can crit for extra damage Firebolt has the best damage but most resisted. </p><p></p><p>The issue is they do not get to add + int to the damage unless they are level 10 Evocation and that works for Ray of Frost and Firebolt. The potent cantrip makes acid splash solid at 6th level the issue is one of the 6th or 10t level powers should have been the 2nd level and sculpt spells moved to 6th level not like it would have been earth breaking since Warlocks can all damage to EB at 2nd level</p><p></p><p>In fact the Wizard I think makes the most impact early is Divination </p><p></p><p>I find Abjuration to work best as a Multiclass with fighter to tank; in fact after testing several theories on tanks a Fighter Battle Master with 4 levels abj (we are at level 10 now) has been the better tank then the Totem barb for one reason he has goading attack and menacing to be able to get monsters off the squishy the ward makes up for hit points and they have the asi for taking war caster and then he relies on EE and shield in using his spell slots most the time and he has an at will cantrip for range while not great damage it is easier than switching to a bow.</p></blockquote><p></p>
[QUOTE="hejtmane, post: 6955947, member: 6799371"] Of the damaging Cantrips Ray of Frost, Chill Touch, Fire Bolt because they have to hit mechanic and can crit for extra damage Firebolt has the best damage but most resisted. The issue is they do not get to add + int to the damage unless they are level 10 Evocation and that works for Ray of Frost and Firebolt. The potent cantrip makes acid splash solid at 6th level the issue is one of the 6th or 10t level powers should have been the 2nd level and sculpt spells moved to 6th level not like it would have been earth breaking since Warlocks can all damage to EB at 2nd level In fact the Wizard I think makes the most impact early is Divination I find Abjuration to work best as a Multiclass with fighter to tank; in fact after testing several theories on tanks a Fighter Battle Master with 4 levels abj (we are at level 10 now) has been the better tank then the Totem barb for one reason he has goading attack and menacing to be able to get monsters off the squishy the ward makes up for hit points and they have the asi for taking war caster and then he relies on EE and shield in using his spell slots most the time and he has an at will cantrip for range while not great damage it is easier than switching to a bow. [/QUOTE]
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