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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6955969" data-attributes="member: 996"><p>Even a <em>Novice (Lvl 1)</em> can cast <em>Animate Thread.</em></p><p></p><p>The hallowed Classic Game (0D&D/B(/X)ECMI/AD&D/2e) balanced classes across levels, and the magic-user/wizard was 'balanced' by being terribly limited at low level and wildly powerful at high level. </p><p></p><p>Compared to the one-spell-wonders throwing darts the rest of the time with 1-4 hps between them and death, the 5e Wizard has it easy, even at 1st level. 6 hps + CON mod at first level, <strong>at-will</strong> cantrips, and not one memorized spell, not merely 2 spells prepped per day, but level + INT Mod spells prepared, and 2 daily slots (+1 slot recovered per short rest) to cast them <em>spontaneously</em>! When your not casting an actual spell, you can plink away with unlimited at-will cantrips.</p><p></p><p>True, the the 'Tier 1' on-par-with-CoDzilla 3.x Wizard had it even better in some ways - out-of-control optimized save DCs on their highest level spells, bonus spells/day for specialization and INT mod, specific crazy-broken spells, Concentration all but eliminating traditional restrictions on casting, &c - but it'd've killed to cast spontaneously /and/ have at-will cantrips. And, while the 4e wizard was arguably in great shape at 1st level with more hps and at-will & encounter spells, it rapidly fell far behind the traditional progression and, far from casting spontaneously, had much less flexible preparation rules holding it back, as well. </p><p></p><p>Nope, the 5e wizard should be thankful. It has the 4e wizard's at-wills & rituals, the traditional wizard's Vancian preparation, /and/ the 3.x Sorcerer's spontaneous casting, plus scaling save DCs on all its spells (not just the top level ones like in 3e).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6955969, member: 996"] Even a [i]Novice (Lvl 1)[/i] can cast [i]Animate Thread.[/i] The hallowed Classic Game (0D&D/B(/X)ECMI/AD&D/2e) balanced classes across levels, and the magic-user/wizard was 'balanced' by being terribly limited at low level and wildly powerful at high level. Compared to the one-spell-wonders throwing darts the rest of the time with 1-4 hps between them and death, the 5e Wizard has it easy, even at 1st level. 6 hps + CON mod at first level, [b]at-will[/b] cantrips, and not one memorized spell, not merely 2 spells prepped per day, but level + INT Mod spells prepared, and 2 daily slots (+1 slot recovered per short rest) to cast them [i]spontaneously[/i]! When your not casting an actual spell, you can plink away with unlimited at-will cantrips. True, the the 'Tier 1' on-par-with-CoDzilla 3.x Wizard had it even better in some ways - out-of-control optimized save DCs on their highest level spells, bonus spells/day for specialization and INT mod, specific crazy-broken spells, Concentration all but eliminating traditional restrictions on casting, &c - but it'd've killed to cast spontaneously /and/ have at-will cantrips. And, while the 4e wizard was arguably in great shape at 1st level with more hps and at-will & encounter spells, it rapidly fell far behind the traditional progression and, far from casting spontaneously, had much less flexible preparation rules holding it back, as well. Nope, the 5e wizard should be thankful. It has the 4e wizard's at-wills & rituals, the traditional wizard's Vancian preparation, /and/ the 3.x Sorcerer's spontaneous casting, plus scaling save DCs on all its spells (not just the top level ones like in 3e). [/QUOTE]
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