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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Arkan Redenford" data-source="post: 7358462" data-attributes="member: 6942506"><p>I will be putting together a new guide for wizards in 5e.</p><p></p><p>I play d&d since Ad&d and for all this time played almost exclusively wizards and l couldn't disagree more with you all. That is the reason of my question today.</p><p></p><p>I have had my fair share of 5e. Played two campaings from 1 to 20 and dozens of other games at all level range. In 70% of the games, even at lv1 i managed to be the "most valuable player", did more damage and single handed ended several encounters, this all with my wizards. </p><p></p><p>For me there is no comparison with other classes. Wizards are the OP for 5e (as before) followed by Bards in second (only because they can get wizard spells).</p><p></p><p>The beauty of 5e is that the sistem has made so that every class feel as they should be. If you play a rogue you feel like beeing a rogue. If you play a fighter you smash things with your weapon in a way that you feel powerful. And wizards are no different, only that 5e demands a lot more "player skill". </p><p></p><p>In d&d 3.5 for instance a lot of players argued that the most strong "combo" for a wizard is to cast fly and invisibility and smash things from a far. In that time any one could bring simple child tricks to the table and excel with spellcasters. That is obvioulsy not the case anymore.</p><p></p><p>In 5e i managed to finish entire dungeons on lv15+ even before put a single foot on the dungeon. Doing all from safe distance using simulacra, sumons and divination. Remotely playing my peons. And only the wizard can pull that kind of tricks on 5e.</p><p></p><p>This is just a heads up, i will produce my guide and post here. In the meanwhile, if interested, start heading this excelent guide: <a href="http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e" target="_blank">http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e</a></p><p></p><p>In 3.5 Treatmonks guide was a piece of work, genius, but for 5e that were a lot of room for us to explore.</p><p></p><p>To play a strong wizard first you need to think like a strong wizard.</p></blockquote><p></p>
[QUOTE="Arkan Redenford, post: 7358462, member: 6942506"] I will be putting together a new guide for wizards in 5e. I play d&d since Ad&d and for all this time played almost exclusively wizards and l couldn't disagree more with you all. That is the reason of my question today. I have had my fair share of 5e. Played two campaings from 1 to 20 and dozens of other games at all level range. In 70% of the games, even at lv1 i managed to be the "most valuable player", did more damage and single handed ended several encounters, this all with my wizards. For me there is no comparison with other classes. Wizards are the OP for 5e (as before) followed by Bards in second (only because they can get wizard spells). The beauty of 5e is that the sistem has made so that every class feel as they should be. If you play a rogue you feel like beeing a rogue. If you play a fighter you smash things with your weapon in a way that you feel powerful. And wizards are no different, only that 5e demands a lot more "player skill". In d&d 3.5 for instance a lot of players argued that the most strong "combo" for a wizard is to cast fly and invisibility and smash things from a far. In that time any one could bring simple child tricks to the table and excel with spellcasters. That is obvioulsy not the case anymore. In 5e i managed to finish entire dungeons on lv15+ even before put a single foot on the dungeon. Doing all from safe distance using simulacra, sumons and divination. Remotely playing my peons. And only the wizard can pull that kind of tricks on 5e. This is just a heads up, i will produce my guide and post here. In the meanwhile, if interested, start heading this excelent guide: [url]http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e[/url] In 3.5 Treatmonks guide was a piece of work, genius, but for 5e that were a lot of room for us to explore. To play a strong wizard first you need to think like a strong wizard. [/QUOTE]
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