Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 7364350" data-attributes="member: 18"><p>Having played a fair bit of 5E recently (as a player, not a DM, for once in my goddamn life!), I'd say that is true at mid-high levels, for sure, but this thread originated discussing low levels, and looking at low levels, it's certainly fair to say that Wizards are rather weak, in comparison to virtually any other class in the same level range.</p><p></p><p>Claiming that's "down to the player" doesn't really make a great deal of sense.</p><p></p><p>I mean, sure, a better player will make better use of their very limited resources and abilities. A more experienced and willing to min-max player will also likely have a more powerful character in terms of build. But you must then compare that to the same player playing a different class - any with very many classes and sub-classes, they will be drastically more effective at low levels.</p><p></p><p>All you can really do to be successful is a low-level Wizard is:</p><p></p><p>1) Make sure you have a familiar and understand how best to use that familiar.</p><p></p><p>2) Pick the "right" spells and cantrips, a very limited selection - what's interesting to me here is that this is actually an arguably worse situation than 2E in some ways (notice all the qualifiers - ritual magic, picking your starting spells, and cantrips being infinite help, but they also limit what is valid - and with bonus spells from INT and specialization in 2E you probably had more 1st and 2nd level spells at lower levels).</p><p></p><p>3) Be very careful in positioning, because you have both a terrible AC and terrible HP.</p><p></p><p>4) Probably find a non-magical way to do ranged damage because it's almost certainly better than your cantrips (though the exact math will be complex depending on your targets, which attack cantrip you have - because you probably only have one and probably only should have one or zero, and what access to weapons you have - an elf with a longbow for example is in a pretty good place because you likely have good DEX).</p><p></p><p>Once you get to significantly higher levels, especially one you get up near and into the double-digit levels, you start having so many spells with so many powerful effects that you may well not even be physically able to cast them all before a long rest hits. At that point, how cunning the player is becomes huge, moreso than with many/most classes.</p><p></p><p>I just don't think it's helpful to suggest 5E doesn't have many of the same issues with low-level Wizards that 3E and earlier editions had, and simply blame the player.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7364350, member: 18"] Having played a fair bit of 5E recently (as a player, not a DM, for once in my goddamn life!), I'd say that is true at mid-high levels, for sure, but this thread originated discussing low levels, and looking at low levels, it's certainly fair to say that Wizards are rather weak, in comparison to virtually any other class in the same level range. Claiming that's "down to the player" doesn't really make a great deal of sense. I mean, sure, a better player will make better use of their very limited resources and abilities. A more experienced and willing to min-max player will also likely have a more powerful character in terms of build. But you must then compare that to the same player playing a different class - any with very many classes and sub-classes, they will be drastically more effective at low levels. All you can really do to be successful is a low-level Wizard is: 1) Make sure you have a familiar and understand how best to use that familiar. 2) Pick the "right" spells and cantrips, a very limited selection - what's interesting to me here is that this is actually an arguably worse situation than 2E in some ways (notice all the qualifiers - ritual magic, picking your starting spells, and cantrips being infinite help, but they also limit what is valid - and with bonus spells from INT and specialization in 2E you probably had more 1st and 2nd level spells at lower levels). 3) Be very careful in positioning, because you have both a terrible AC and terrible HP. 4) Probably find a non-magical way to do ranged damage because it's almost certainly better than your cantrips (though the exact math will be complex depending on your targets, which attack cantrip you have - because you probably only have one and probably only should have one or zero, and what access to weapons you have - an elf with a longbow for example is in a pretty good place because you likely have good DEX). Once you get to significantly higher levels, especially one you get up near and into the double-digit levels, you start having so many spells with so many powerful effects that you may well not even be physically able to cast them all before a long rest hits. At that point, how cunning the player is becomes huge, moreso than with many/most classes. I just don't think it's helpful to suggest 5E doesn't have many of the same issues with low-level Wizards that 3E and earlier editions had, and simply blame the player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low Level Wizards Really Do Suck in 5E
Top