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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="Ruin Explorer" data-source="post: 7364801" data-attributes="member: 18"><p>Sure and I definitely agree that random death is drastically less likely in 5E. If people got the impression that was the concern, well, then I phrased it badly.</p><p></p><p>I just think that was a worry for the majority of classes - most for Wizards definitely, but I've seen it happen to almost every class under the sun (esp. when HP were randomly rolled), in every previous edition except 4E (where it was very hard to die, though I had players I was DMing manage it - failing two death saves then getting some kind of last-ditch emergency heal was more common though). I've even seen a 1st-level <em>Fighter </em>with 14 Con in 5E be one-shot to downed, and then hit so hard he straight up died the next round. I wouldn't call that random though. He was living on the edge and died a hero.</p><p></p><p>It's those semi-predictable deaths that make the squishiness of the Wizard still an issue that impacts gameplay (and probably a fine one but it really helps to limit Wizards further at a level range when they're really limited). Like, you don't go stand in melee as a Wizard if you can help. Sure, maybe you're a Dwarf with Dwarf weapon and armour proficiencies, but broface, you don't have many HP, and actually your AC is pretty much the same as that naked Elf (who also has a better attack and damage bonus and is standing far, far away with a longbow).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7364801, member: 18"] Sure and I definitely agree that random death is drastically less likely in 5E. If people got the impression that was the concern, well, then I phrased it badly. I just think that was a worry for the majority of classes - most for Wizards definitely, but I've seen it happen to almost every class under the sun (esp. when HP were randomly rolled), in every previous edition except 4E (where it was very hard to die, though I had players I was DMing manage it - failing two death saves then getting some kind of last-ditch emergency heal was more common though). I've even seen a 1st-level [I]Fighter [/I]with 14 Con in 5E be one-shot to downed, and then hit so hard he straight up died the next round. I wouldn't call that random though. He was living on the edge and died a hero. It's those semi-predictable deaths that make the squishiness of the Wizard still an issue that impacts gameplay (and probably a fine one but it really helps to limit Wizards further at a level range when they're really limited). Like, you don't go stand in melee as a Wizard if you can help. Sure, maybe you're a Dwarf with Dwarf weapon and armour proficiencies, but broface, you don't have many HP, and actually your AC is pretty much the same as that naked Elf (who also has a better attack and damage bonus and is standing far, far away with a longbow). [/QUOTE]
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