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Low Level Wizards Really Do Suck in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 7551974" data-attributes="member: 2011"><p>Part of my post was illustrating how the DM did not appear to make it difficult for the players. The spider was never spotted, there was 3 or 4 opponents in most of the 3 area effect spells, even one spell which was readied and could have done virtually nothing if the NPCs had performed different actions. With a different DM and/or different rolls, he could have also done 20% of the damage that he did, and the other 3 PCs would have had to pick up the other 80% slack.</p><p></p><p></p><p></p><p>Agreed. My issue with the post is that it made playing a wizard all rainbows and unicorns if a player is just capable, experienced, and thoughtful, but does not take into account bad decision making by other players, unlucky rolls, rat bastard DMs, or a wide variety of other variables that could make playing a wizard go from wonderful to tedious or difficult.</p><p></p><p>Just because a player is capable doesn't mean that at a given table, his experience with a wizard will be enjoyable. Each story is its own anecdote which is what many people didn't understand from my original post here because their experience differed from mine and they couldn't wrap their head around that fact.</p><p></p><p></p><p></p><p>On the other hand, there are quite a few subpar or even trash low level spells in 5E that it makes one wonder. Did anyone even review or playtest those spells? Charm Person being one example of subpar, Witch Bolt an example of trash. Like you mentioned with Tasha's, both of these spells can be awesome given the proper circumstances. Unfortunately, the proper circumstances tend to be so few and far between that many players will almost never prep them. Even Tasha's which is considered a great spell in most of the wizard's guides is mostly limited to combat scenarios. Use it out of combat and at best it's a distraction because it mostly just annoys an NPC since they bust out of the spell so quickly (in non-combat terms). And solo foes in combat tend to bust out of it even faster. It really isn't that good of a spell at very low level compared to Sleep which has way more control (until levels where Sleep finally peters out and Tasha's becomes better) except for less frequent situations against foes with a lot of hit points.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7551974, member: 2011"] Part of my post was illustrating how the DM did not appear to make it difficult for the players. The spider was never spotted, there was 3 or 4 opponents in most of the 3 area effect spells, even one spell which was readied and could have done virtually nothing if the NPCs had performed different actions. With a different DM and/or different rolls, he could have also done 20% of the damage that he did, and the other 3 PCs would have had to pick up the other 80% slack. Agreed. My issue with the post is that it made playing a wizard all rainbows and unicorns if a player is just capable, experienced, and thoughtful, but does not take into account bad decision making by other players, unlucky rolls, rat bastard DMs, or a wide variety of other variables that could make playing a wizard go from wonderful to tedious or difficult. Just because a player is capable doesn't mean that at a given table, his experience with a wizard will be enjoyable. Each story is its own anecdote which is what many people didn't understand from my original post here because their experience differed from mine and they couldn't wrap their head around that fact. On the other hand, there are quite a few subpar or even trash low level spells in 5E that it makes one wonder. Did anyone even review or playtest those spells? Charm Person being one example of subpar, Witch Bolt an example of trash. Like you mentioned with Tasha's, both of these spells can be awesome given the proper circumstances. Unfortunately, the proper circumstances tend to be so few and far between that many players will almost never prep them. Even Tasha's which is considered a great spell in most of the wizard's guides is mostly limited to combat scenarios. Use it out of combat and at best it's a distraction because it mostly just annoys an NPC since they bust out of the spell so quickly (in non-combat terms). And solo foes in combat tend to bust out of it even faster. It really isn't that good of a spell at very low level compared to Sleep which has way more control (until levels where Sleep finally peters out and Tasha's becomes better) except for less frequent situations against foes with a lot of hit points. [/QUOTE]
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